Near and Poor - 1.25 General Characterization
In this instance, the supplies are close at hand, but are of poor quality. While this is not the best case by any means, it is the most common condition. As a rule, castles will be built with materials from the local area, even if they are not the best available.
Primary Settlement Modifiers to Stronghold Price
Size of Primary Settlement (gp limit) | Distance to Stronghold | Cost Modifier |
---|---|---|
Small town (800 gp) | Less than 1 mile | -0.25% |
Large town (3,000 gp) | Less than 1 mile | -1.75% |
Large town (3,000 gp) | 1–16 miles | -.25% |
Small city (15,000 gp) | Less than 1 mile | -2.75% |
Small city (15,000 gp) | 1–16 miles | -0.75% |
Small city (15,000 gp) | 17–48 miles | +0.25% |
Large city (40,000 gp) | Less than 1 mile | -5.75% |
Large city (40,000 gp) | 1–16 miles | -2.75% |
Large city (40,000 gp) | 17–48 miles | -0.75% |
Large city (40,000 gp) | 49–112 miles | +1.25% |
Metropolis (100,000 gp) | Less than 1 mile | -9.75% |
Metropolis (100,000 gp) | 1–16 miles | -6.75% |
Metropolis (100,000 gp) | 17–48 miles | -4.75% |
Metropolis (100,000 gp) | 49–112 miles | -.25% |
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