Proficiencies

Many of the skills that characters perform are not restricted to any particular class. Zero-level PCs may study any proficiency for which they can find a mentor, and again, tutors are far easier to locate in cities. In any location where a guild controls some craft, PCs must obey its regulations. Guilds usually limit the number of new artisans which may be trained, to prevent a surplus of goods or services. They also regulate the quality of their members’ work and charge dues.

The cost of learning one proficiency is one AP per proficiency and it takes two weeks of instruction to pick up.

Zero-level characters will find themselves needing weapon proficiencies, and their penalty for using a non-proficency weapon is - 3 to hit. Weapon specialization is a class skill of fighters and can only be learned from another specialist. No character may ever specialize in more than two weapons.


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