Punish the Evil
Driven by a sense of justice, you can impose your will on an evil creature, reducing its capabilities to fight and perform.
Prerequisite: Order of the Gauntlet faction membership, Character level 6.
Benefit: On your turn, as a bonus action, choose an evil-aligned creature you can see within 60 feet that you have dealt damage to or has failed a saving throw against your spell or class feature within the previous turn. The creature is allowed a saving throw to negate the effect. The DC is equal to 8 + your proficiency bonus + your main ability modifier. If the creature fails its saving throw, the creature becomes frightened and its speed becomes 0 until the end of your next turn.
If you have successfully used this feature, you cannot use it again until you finish a long rest.
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