Quick Archery Rules
Each of the competitors is allowed to fire three arrows at medium range (giving everyone a -3 to hit penalty) at a target treated as AC 10. Each contestant is judged only by his best shot (i.e. his highest total rolled “to hit,” including all bonuses for specialization, dexterity, and magic).
After all shooters have launched their best arrows, the archer with the best shot of them all gets to move on the next round. In the case of a tie, the targets are moved to long range (i.e. -6 to hit) and each contestant gets one additional arrow. The firing of single arrows continues until the tie is broken.
Any natural 20 is a perfect bulls-eye and automatically beats any other arrows that round, no matter how high the “to hit” roll. Any roll that totals 20 or higher including bonuses is clustered near the center, and if a natural 20 is rolled at such a time, the arrow splits the best shot (i.e. highest rolled “to hit”) on the target and wins.
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