Radigast City
Started with a Town Square and Monument.
Urnst has used its wealth and increased prestige to greatly aid Nyrond, both by bankrolling the struggling nation and by providing soldiers for the Almorian Campaign. The scars of the Nyrondal Occupation seem finally to have healed. From the point of view of the countess's court, having one of the most powerful nations on the continent owing you several hundred favors does much to erase old wounds.
Belissica knows, however, that little is gained from helping Ehyeh III, the struggling duke of Tenh, who rules his refugee people from his exile in Radigast City. The countess attends his requests for personal meetings and funds his court (if modestly). Occasionally, she even offers the fallen duke some of her troops, if a given military action seems well thought out and offers little risk to her soldiers. She knows that embroiling herself in a struggle between the Tenha, Iuz, the Fists, and the holy armies of the Pale can do Urnst no good. Belissica is noble and righteous; she is also wise. The key to retaking Tenh does not lie in Radigast.
County of Urnst is a Monarchy. It does have a Royal Bloodline
County of Urnst has the Feature -- Grace's Benevolence.
Feature -- You earn 1XP when you fail a Negotiation Check
Level of Governement is 1
Race is Human
Population score is 30 (+10)
Economy score is 30 (+10)
Oder score is 30 (+10)
Magic score is 11
Culture score is 30 (+10)
Diplomacy score is 11
Stability dice is 2d8
Currently 15 stability points
Gold in treasury is 46(000)gp
Skills are Construction, Negotiation, Administration, Influence
Currently there are 8 resources within 18 capacity
30 points to next experience level
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