Rel Mord
Rel Mord, the capital city of Nyrond, is located on the upper Duntide River. It is a great, walled fortress-city of 34,200 people, though over a quarter of its original population has fled since the war.
Rel Mord is truly an impressive fortress. The city garrison includes 1,500 troops, including 350 elite heavy cavalry. The secondary castles of the king's palace and the "fortlets," bristle with 250 troops apiece, armed with mighty catapult and ballista installations. Rel Mord may never have seen war, but it is well prepared for that day. In total, nearly 3,500 soldiers are stationed here, together with another 4,000 on the king's lands.
Despite the large number of troops, Rel Mord seems to be half abandoned. Trade from Almor has evaporated. Fewer shipments of Gamboge wood head here from Womtham these days. Many small traders have closed their shops, and many small houses have simply been abandoned by their former owners. Many are beginning to sink into disrepair, but beggars, the homeless and some slinking evil folk have taken up residence there.
Rel Mord still has its marvels. The Royal University, home to many members of the Sagacious Society, manages to maintain its archives, libraries and resources. They have managed this despite the fact that many of the society's best sages and teachers have left Nyrond and the previous financial support from the king and merchants has all but dried up. Delleb's fine temple likewise is a treasure-trove of manuscripts, tomes and scrolls.
The temple of Pelor, a healing place for the sick, has become an almshouse for the poor and needy, many of whom sleep in the streets and alleys around the temple or even on its steps. Pelor’s priests, with help from the few merchants who can afford to assist them, have also taken over the old Royal Minting House. The mint was moved to Womtham in 577 CY, closer to the source of coinage metals, and this is now a dormitory and almshouse for the poor also.
Nearly a third of Rel Mord's working people are out of work now, what with the loss of trade, population and visitors seeking sages, libraries, and consultations. Archbold does provide aid through the priests of Pelor, but it is hardly enough even to provide nearly 9,000 hungry and workless folk with one meal a day. And the stress is beginning to tell. From time to time, a mob of desperate people may surround and storm one of the small watch houses in the city, or attempt to sack residences in Rel Mord's prosperous southern and eastern parts, which are well defended by militia patrols. The food warehouses of the city have been raided by mobs on more than one occasion. Any able-bodied fighter looking for employment can certainly find someone living there who wants to hire a bodyguard as a matter of urgency.
Archbold's troops are loyal and numerous enough to maintain his grip on the city, and the king and his more sycophantic advisers put the trouble down to agitators and Aerdi agents. However, the wise and well-informed whisper that if nothing changes, the king's fate may be sealed by civic rebellion come high summer.
In the capital, certain locations may be of special interest to player characters. The Iron Fist Guild Building is almost an adventurer's exchange, fighters being the most common type found here. Mercenaries and other hopefuls look for employers, but most lawful-aligned and dependable fighters already have employment and those to be found here are often shady and unreliable. The City Baths, with their wooden tubs and sunken stone troughs, are well attended during the heat of summer. The Goods Market still has some traders and merchants plying their wares.
The Riverman's Repose is a tavern frequented by many of the rivermen militias from the dockyards, resting between patrols of the Duntide. Ryshenken's Roll is a gaming house where desperate folk often play their last few coins on a spin of the wheel or a throw of the dice. This is a good place to see minor nobility, ruined by taxes, frittering away what's left to them. Men o' Steel is a tavern which has a reputation for being popular with war veterans, and in its cellars and basements angry men denounce their king and plot his overthrow. This tavern is regularly raided, but no clear evidence of conspiracy has been found yet. Lastly, The One Lamp is a quiet, languid eating and drinking house attended by sages, mannered nobility with some funds left to spend, and the best artisans left in Rel Mord. Here, one can hear tales of Nyrond's old glories from a visiting bard of note, eavesdrop on the tales of sages, and perhaps encounter one of the few remaining non-toadying advisers at Archbold's court, lamenting the nation's fate to a sympathetic audience.
Started with a Town Square and Monument.
In his first year on the throne, Lynwerd seized the western half of Almor, realigned the command structure of his armies, and reduced taxes to prewar levels. While the latter did much to boost the morale of his lords, it has done nothing to pull Nyrond from the bitter clutches of poverty.
One of Lynwerd’s first acts after deposing those disloyal to his father was to convene a secret council of lords and advisors who declared that Lady Astra Callistor—not Sewarndt- shall be Lynwerd’s successor to the throne of Nyrond in the event of Lynwerd’s death. Although the new act of succession was not widely publicized, a mole planted in Lady Astra’s household learned of its promulgation.
Nyrond is a Monarchy. It does have a Royal Bloodline
Nyrond has the Feature -- Grace's Benevolence.
Feature -- You earn 1XP when you fail a Negotiation Check
Level of Governement is 1
Race is Human
Population score is 30 (+10)
Economy score is 30 (+10)
Oder score is 30 (+10)
Magic score is 11
Culture score is 30 (+10)
Diplomacy score is 11
Stability dice is 2d8
Currently 18 stability points
Gold in treasury is 32(000)gp
Skills are Construction, Negotiation, Administration, Influence
Currently there are 8 resources within 18 capacity
30 points to next experience level
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