Ringland
Ringland is a small estate of some 60 square miles, demarcated by a ring of small stone towers. A powerful, area-affecting version of the antipathy spell has been placed here, so that creatures of evil alignment must save versus spells at -6 to be able to enter these lands at all. Other effects should be ran as per the standard antipathy spell. Further, a very subtle form of the forget spell affects such creatures, so that upon their return from Ringland, even if they have not entered it, but simply attempted to do so, their memories of what happened there change in subtle and strange ways. Thus, a priest of Iuz affected by this magical influence might "remember" that food supplies from Ringland to the local garrison are good, with the farmers of Ringland being enslaved, Thus, he would not have to bother himself with Ringland in the future.
Protected by this magic, cast by a long-dead mage whose name the inhabitants themselves cannot remember, Ringland's 800 humans continue to farm the land and survive undisturbed. The most important warriors here, led by two Knights of Holy Shielding, know this cannot continue indefinitely. A recent intrusion by two fiends whose magic resistance negated the protections of Ringland have brought this home to all who live here. The paladin Sir Janszen Reyneld favors an attempted breakout to Urnst. However, the ranger Sir Harmenn Delewn favors escape to Furyondy. Five young priests of Rao in Ringland want more time to use divination magic to estimate the best course of action, but since none is higher than fifth level, they cannot command powerful divinatory magics and the people of Ringland grow tired with their caution. Since these priests preserve important Shield Land archives in their temple, they are very anxious that any move made should be the right one.
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