Serious Crimes

These offenses are enumerated on the accompanying table. A person accused of such a crime will be tried by a Judge of Greyhawk. This judge is usually a member of the Guild of Lawyers and Scribes, who is an ex-lawyer elected to the bench by the Directors; there are eight such judges in Greyhawk. In cases of extreme importance , a panel of three Directors may sit in judgment, but in this case the accused is permitted to object to any two of these judges, and such objections are always heeded (other Directors must be appointed). Convictions may be appealed if the judge permits, and will always be allowed in the case of a capital crime. The appeal is heard by three judges, frequently including Nerof Gasgal. Which judges try which cases is determined by the Senior Judge, but Nerof takes an active interest in major cases and has the authority to appoint judges.

SERIOUS CRIMES
Offense Possible Sentences
Arson 1, 5-7, 9
Assault (grievous)(Any assault which results in a broken bone or major facial injury or worse.) 3, 6-11
Blackmail 1-2, 4-10
Bribery of city official 5-11
Burglary 3, 7-11
Burglary of city property 3, 6-11
Damage to property 5-11
Embezzling (Higher sentences only for embezzling from the City Treasury. ) 2, 4-10
Fraud 2, 4-10
Genocide (A very rare crime, dating from a time when racial killings of half-elves by a secret gang of half-orc assassins was rife.) 1
Impersonation of city official Umpersonation of a Director or person of similar importance may be tried as sedition; see below.) 7-11
Importation of controlled items (This includes monsters, evil relics and artifacts, highly dangerous magical items such as a sphere of anmhilabon, and the like. Bootlegging and similar offenses are usually considered minor crimes.) 2, 9
Incitement to riot 2. 6-8
Magical interference with the integrity of the person (This includes the use of spells such as magic jar, polymorph other, hold spells, charm spells, and other magic which causes the affected person to lose volitional control of his mind and/or body.) 2. 3
Manslaughter (Includes all killings that are arguably justified-avenging one's honor. reacting to extreme provocation, and so forth.) 2. 5-8
Mass Murder 1
Murder 1,4
Perjury 6-10
Possessing unlicensed monster (Primarily otyughs, neo-otyughs, and black puddings kept as status symbols; see Chapter 4.) 10
Rioting and affray 2, 7-11
Robbery 3, 7-11
Sedition 1-5
Tax Evasion (This applies only to major tax evasion. Evasion of sums of 50 gp or less is considered a minor crime.) 10, 11
Tomb Robbing (Severe sentences are only levied for robbery in the Lords' Graveyard.) 2, 6-11
Treason 1
Vandalism 8-11

The Sentences

 

1: Death.

2: Permanent exile and banishment.

3: Mutilation. This is usually the severing of a hand for thief-related comes, but other symbolic punishment may be applied (for instance, severing of the tongue of a rabble-rouser found guilty of sedition).

4: Labor for life.

5: Labor, 11-20 year sentence. (Note: The term of sentence here and in the fol lowing lines is tailored to convictions of human criminals. It 1s not mandatory, but not unusual, for a judge to impose a much longer term of sentence on a demihuman with a life span longer than that of hu mans.)

6: Labor. 7-12 year sentence.

7: Labor, 5-8 year sentence.

8: Labor. 1-4 year sentence.

9: Enormous fine.

10: Heavy fine.

11 : Standard fine.

Note that labor sentences all involve imprisonment with hard labor-street sweeping, rock-breaking, cleaning out stables, and all manner of unpleasant work (whatever needs to be done). Certain offenders (including those under the age of 16) will be sent to slightly less awful workhouses rather than the prison in the Citadel. Labor sentences in the prison or a workhouse will be imposed if a fine is not paid, and this is true for all categories of crime. Imprisonment without hard labor is allowed only for those who are too weak and feeble to work. Finally, note that any sentence may also be accompanied by another lower in the list - thus, banishment may follow a period of imprisonment, or be accompanied by a fine, and imprisonment with fining is not unusual.

Fines have deliberately not been quantified here for two reasons. First, different DMs may deal with quite different levels of money floating around in their Greyhawk campaigns, and fixed sums are not appropriate here. Second, Glodreddi Bakkanin, the Inspector of Taxes, has an amazing ability to find out what people are worth and notifies judges accordingly, so that fines are usually a percentage of an individual's wealth with a minimum figure acceptable. These percentages are:

enormous 90-95%;

high, 60-80%;

standard, 25-40%.

If the minimum is not available, then a prison or workhouse sentence with hard labor will be imposed.


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