Setting & Disarming Mantraps

Attributes: .................Intellect & Dexterity

Level: .........................DF: 4 BCS 30%; 600 Exp

The character has skill, training and experience in how to design, build and set mantraps or booby traps, to be used against sentient beings (people). A failure at design or setting up the traps means that it does not activate when triggered by the target. A success at design sets the difficulty level of the trap at the designer's PSF%; so any attempt at disarming will be resisted at the traps difficulty level. A successful roll in setting the trap and the device will activate when the target triggers a device.

This skill does not include the hiding or camouflage of the device which requires the skill conceal object to mask its presence from the target.

The character can also disarm mantraps with this skill. A skill roll is made and the result is compared to the table - Setting and Disarming Mantraps Results to see one’s success chances.

The gamemaster may decide to roll the dice for the character skill roll with this skill in secret, so as to have a wide discretion when playing it out. Depending on what he learns the character may then attempt a disarming. Imaginative handling of this by the gamemaster can make for some high energy tension around the game table until the outcome is finally known.


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