SLUM/TENEMENT

Social Class: Lower.

Power Center: Never.

Buildings: Temple (Olidammara), poor lodging (1%), poor food (3%), poor trades (11%), poor services (6%), poor residences (77%).

Description: In these run-down shacks, row houses, and cramped apartments, the majority of the city’s poor live as best they can. Some dwell in rooms that, while small and in poor condition, are relatively clean. Others shelter in rotting slums, infested with rats and roaches, whose buildings threaten to collapse around them. Unless seeking cheap labor, or cutting across to some other part of the city, the rich never come through here. The filthy streets are filled with common laborers, beggars, and others who can barely make ends meet.

Plot Hook: Some sort of natural disaster—a fire, a flood, a plague, or the like—is ravaging the city. The richer neighborhoods have been protected or evacuated to the best of the city’s ability, but the poor must fend for themselves. PCs who want to assist the disadvantaged residents might help them evacuate, ferry supplies, defend the injured from criminals or predators, and the like.


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