Stahzer

Iuz has secured the main cities, castles and towns with his priests and mages in firm control, allowing the remainder of the land to be pillaged, marauded, or ruled by fiends, priests, or humanoids as is expedient. This strategy works well for a land where the main goal is to ruthlessly exploit and dominate the people, but it also gives rise to some problems. Especially to the east, near the Bandit Lands, where the uncoordinated nature of the rulership makes effective control of armies very difficult. Open conflict often results, the most notorious case being the warring fiends of Stahzer. Away from the main centers, rulership is often exercised by the person or fiend strong enough to enforce his dominion. All serve Iuz, of course, but they have differing views of how ser vice should best be rendered.

 

Stahzer is a farming village with two great manor-house estates, one north and one south, which are now occupied by a balor serving Graz'zt and a marilith serving Pazrael respectively. The balor has babau and nabassu troops, together with northern Horned Lands hobgoblins, all led by a glabrezu. The marilith has alu-fiend and succubus scouts, spies, and warriors, together with rutterkin and southern Horned Lands hobgoblins as auxiliaries. The balor and the marilith have some age-old feud which they continue here, using their subordinates in an end less series of skirmishes and power struggles. Currently, the marilith appears to be gaining the upper hand due to her ability to animate the corpses of slain hobgoblins from either side and commanding them to her service. In the meantime, troops travelling anywhere close to Stahzer are likely to be forced into this endless feuding, which Vayne does not know how to deal with.

 

Most people detour around Stahzer where the warring fiends dissuade visitors.

 

There is a Town Square and an Arena.

Stahzer is in Anarchy.It people are considered Wild Folk (uncivilized)

Stahzer has the Features -- Anarchy Origin, Wanderlust

 

Level of Governement is 1

Race is Human

Population score is 30 (+10)

Economy score is 30 (+10)

Oder score is 30 (+10)

Magic score is 11

Culture score is 30 (+10)

Diplomacy score is 11

 

Stability dice is 2d8

Currently 7 stability points

Gold in treasury is 0(000)gp

Skills are Recruitment, Raiding

Currently there are 8 resources within 18 capacity

30 points to next experience level


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