Stoink

Started with an Embassy and  Thieve's Guild.

Stoink's character has survived all the events of the wars, although a new despot has taken control of the city after the previous ruler tragically choked to death on his supper. That his supper was rammed down his throat with a quarterstaff might have had something to do with this, of course. Stoink has always been a bawdy, drunken, brawling city, its people deliberately ill-mannered ruffians, though real violence such as murders and assassinations were actually rather uncommon. Stoink is still the same. Despite the presence of a large number of Iuz's priests and no few fiends, the vast figure of Reftfus the Mottled is the undisputed ruler here. He actually commands the troops and sends them out on raids and patrols as he wishes. When Iuz's men set out determined to terrify him into submission, they return submerged by the avalanche of words and colorful oaths Renfus yells at eardrum-bursting intensity. The magical protections and influences Renfus carries have much to do with this, as they do with his seeming lack of fear at a visit from a fiend. Stoink is the only city in Oerik where a glabrezu sent to bully a man into servitude can crawl back on all fours along the gutters, reeking of brandy and unable to speak.

Renfus is no fool. He constantly encourages his troops to pillage and loot, but takes care never to raid the same places too often so as to invite reprisals. He is especially wary of raiding into Urnst, given the forbidding castle and garrisons of Ventnor to the south. He would rather send raiders into Nyrond than risk reprisals from Urnst. Renfus is shrewd and he doesn't push the priests of Iuz too far. When they need something done as a matter of urgency, he attends to it. He has, so far, managed to keep the bandits of Stoink as happy in their drunkenness as they were before the wars.

Stoink is a Kleptocracy.

Feature -- Ambush, Specialization

Stoink's ruler is a Usurper

You earn 1XP when you fail an Intelligence check

 

Level of Governement is 1

Race is Human

Population score is 17 (+3)

Economy score is 13 (+1)

Oder score is 13 (+1)

Magic score is 11

Culture score is 11

Diplomacy score is 13 (+1)

 

Stability dice is 2d4

Currently 5 stability points

Gold in treasury is 22(000)gp

Skills are Administration, Intelligence, Influence, Raiding,Trade, Sabotage

Currently there are 2 resources within 9 capacity

30 points to next experience level


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