T6: City Slaughterhouse

This blocky building is the source of all fresh meat butchered in the Free City. It is also the best market for those seeking to buy meat, though cuts are shipped from here to the marketplaces, restaurants, and other food merchants as well. The slaughterhouse is owned by a consortium of nobles, most of whom do not know that the majority of the shares are in the hands of representatives of the Thieves' Guild.

The building is the scene of hog, cattle, horse, sheep, and even poultry butchering. Generally only one type of creature is slaughtered here per day, or one type is butchered all morning and another type during the afternoon.


T6: City Slaughterhouse. All fresh meat in the city comes from this building. The cuts are generally good, and a wide variety of meats are butchered here (pork, beef, lamb, poultry, and horse). This structure emits no terrible odors, as one would expect, because of several minor wizard spells that change noxious odors of offal, blood, and decay into more neutral scents, then cause an updraft to carry all smells into the air above the city. The sounds of livestock being slain are similarly muffled by magical means, so the neighborhood is not greatly disturbed. A. consortium of nobles owns the slaughterhouse, which is operated by the Guild of Butchers. There is little friction usually between the nobles and the guild, thanks to many long-standing work agreements and benefits programs.

The Guild of Butchers does look for unusual meats supplied by adventurers. Livestock to be butchered is usually brought in small groups from stockades outside the city walls along River Road. One sort of animal is butchered during the morning, and another during the afternoon.

DM's Notes: It is not openly known that the Guild of Thieves has a controlling interest in the slaughterhouse. The Guild of Butchers suspects this but knows better than to discuss it; business is good, so why spoil it? The thieves make some money off the guild’s operations, but their main interest 1s to make sure the meat is not poisoned by any foreign or local saboteurs or “freelance” assassins. The Guild of Butchers was formed after a disastrous food-poisoning episode over a century ago.


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