Tarrentch

This fortified manor house, and the village of 400 or so around it, appear just like any other small riverside settlement but for one thing: the richness of the place. Everyone here has money, or seems to have, but they are careful not to let strangers see this too easily. Prices are high here (Cost multiplier 200%, and 150% even for food and staples), and even farm laborers have some silver coins in their pockets. The reason is that an awful lot of money turns up in Tarrentch, having been "liberated" from one or other town or city by the mansion owner, the thief Goldwhite.

Goldwhite is an audacious, impish woman. Long a thorn in the flesh of the merchants of Rel Deven, Jennden, and far beyond, she has even been known to tip off her future victims and then bypass all the security they muster. If her heart is set on having something, it seems that nothing will stop her. Bubbly and intensely charismatic, she enjoys flaunting her wealth in the midst of those she has taken it from.

However, the mischievous thief knows that dangers of an entirely different kind menace Tarrentch now. She knows that the threat of Szeffrin is an altogether different thing compared to cavalry or fiend-knights of the overking—forces she has eluded.

Increasingly, Goldwhite is away from her home, bring ing gold back from far-distant cities to pay for mercenaries and adventurers both to support Carwend's border keeps and garrisons and to investigate events in Almor for her. Perhaps, also, the rebelliousness of youth is beginning to fade a little, although Goldwhite would certainly take umbrage at any who accused her of responsibility with the advancing years. Goldwhite doesn't want to lose her home now, whereas once she would never even have thought of having a home, preferring to keep on the move.

Goldwhite is known to loathe Karasin of Innspa, who has a bounty of 10,000 gp on the thief's head—Goldwhite had stole her jewelry and left her trussed up in her silk undergarments in a highly undignified position. Indeed, a fair number of Aerdy nobles have a bounty on the thief's head, but she's escaped from jails and dungeons before and she has no fear of them. Goldwhite has stolen valuables from a huge number of places she should never have been able to enter, and correspondingly she knows scraps of information about places which even sages and diviners might not know.


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