Taunt

You cause a ruckus or hurl a string of insults and slurs at a creature you can see, distracting it and trying to gain its attention.

Benefit: As a bonus action, choose a creature you can see within 30 feet that can hear and understand you. That creature must make a Wisdom saving throw equal to 8 plus your profienciency modifier plus your Charisma modifier or Intelligence modifier or Wisdom mo difier (your choice). If it fails its saving throw, it gains disadvantage to all attacks not made against you. The creature can continue to make saving throws at the end of each of its turns.

Once you use this feature, you cannot use it again until you finish a short or long rest.


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