The Artisan's Quarter
This small quarter of the Free City is one of the most peaceful, lacking the wild taverns and crowds of most other districts. The Artisans' Quarter is home to hard working people and their families. Its major features are the guildhalls for many of those craftsmen and women.
Sure, the Artisans' Quarter has its share of taverns, but these are quiet, neighborhood places. Most of the customers recognize each other and the proprietor-who is usually the owner. Strangers are treated cordially, but any unruliness arouses the resentment of the entire establishment.
The City Watch, while not a great presence here, is not neglectful. If a patrol is summoned, it arrives within 2d8 rounds.
The houses here are small. At first glance one might think they are crowded uncomfortably close together. Upon closer examination, the buildings all seem to fit snugly together, while leaving a surprising amount of space between them.
With its convenient location next to the Low Marketplace, the residents of this quarter rarely have to go elsewhere in the city for their needs. More than any other district, the Artisans' Quarter seems a self-sufficient community all unto itself.
The hallmarks of each tradesperson can be seen on the front of the house: an ornately carved balcony and railing for the woodcarver, a wide, sweeping stairway for the carpenter, an imposing facade of granite for the stonemason, and so on. Weavers, painters, metalsmiths, and the like use an example of their craft to decorate the front of the house-a tapestry, unusual color scheme, or metal rack of tools, for example.
While some of these artisans work for employers and travel to a different location for their job. the majority work in shops within their homes. Consequently, a great number of different businesses can be found in the tiny Artisans' Quarter.
In the days when the Old City was the only part of Greyhawk with walls, a number of small businesses and crafts’ halls sprang up around the main market (now the Low Market) and along the road leading to the market from the farms to the east. When the New City walls were built, the section of Ery Trail inside the walls was renamed Craftsmans Way, and it and the Low Market became the core of the Artisans’ Quarter.
The Artisans’ Quarter is home to many hard-working families and guildmembers. The transient population here is lower than in neighboring quarters (River, Foreign, and Clerkburg), and the people here generally know each other from long association. Locals have a strong identity as Greyhawk citizens, and they are not fond of outsiders though they are cordial and polite to them. Houses tend to be small and close together, each with plain evidence of the owner's trade serving as advertising (masons have imposing marble or granite facades, carpenters have decorated woodwork, painters have brightly colored homes, and so on), Streets are clean and well maintained; shops are plentiful; crime is low. Vagrants and thieves are not tolerated. Other people call this neighborhood boring, but those living here find it comfortable.
A City Watch patrol will arrive 2d8 rounds after being summoned. Nightwatchmen and other private guards are common after dusk, as many homes double as shops (with living quarters in back or in upper floors) with valuable goods everywhere. Families also watch out for each other, and suspicious persons risk being challenged openly by burly, armed, angry citizens before the Watch has even been summoned. People’s Constables are rarely seen here, as the likelihood of retaliation (in the form of later receiving poorly made goods or being beaten) is very high. When they do show up, they tend to be well behaved.
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