The Far Wanderer in Greyhawk | World Anvil

The Far Wanderer

The mobile dominion of Celestian.
FORM A great galleon as black as night with patterns of stars across it, transfinite
GRAVITY Normal
MUTABILITY Divinely Mutable
RULER Celestian
COLOR VEIL Pale gold
SYNERGY Special
BORDER ISLE Wanderlust Flotilla

The Far Wanderer is the Astral Dominion of a widely worshiped god of stars, space, and travel, Celestian. Originally from the Greyhawk pantheon (PHB p. 295), Celestian was originally worshiped by sailors and navigators on the sea before his worship began to spread across the multiverse thanks to Spelljammers spilling out across worlds of the Material Plane, sharing and syncretizing their faiths across the stars.

Celestian is worshiped so far and wide that his clerics have a presence in nearly every Wildspace system and demiplane in the multiverse, but the deity considers his true home to be the Astral Plane and he rarely stays in one place for long.

The Far Wanderer takes the form of a massive galleon the size of a small island, crewed by hundreds deva sailors. The pale gold color veil does not surround the vessel, but covers any entrance to its hull, making any figures or objects beyond hazy and indistinct.

Constant activity hums about the vessel, skiffs and dinghies bearing clerics and exalted of Celestian or simply those seeking the Star Shepard’s knowledge and guidance. All are welcome aboard the Far Wanderer as long as they don’t cause trouble, and the deva crew are happy to guide most anyone who arrives, though they help fiendish creatures through clenched jaws, only with the begrudging acknowledgement of their lord’s neutrality—and the fact that they don’t share it.

Below Decks

Once you pass through the color veil and into the interior of the Far Wanderer , you cross into a realm far larger than the physical dimensions of the ship. A labyrinthine interior of corridors and rooms seems to guide any visitors towards what they seek, anticipating their needs and shifting where each bulkhead leads to suit an individual’s goal. Sometimes creatures travelling in groups are separated as the divine mind of the dominion senses their immediate needs are different than those of their companions.

Creatures of the Far Wanderer

Like any of the greater planar cities, creatures of almost every sort can be found within the Far Wanderer . Most common are of course the angels that crew the ship as well as Celestian’s exalted mortals. Those who fail to exalt and become outsiders instead crowd into packed dwellings on the deck of the Far Wanderer or follow behind in a ragtag fleet of blessed mortal vessels called the Wanderlust Flotilla . Messengers from the fey, dragon emissaries, and devil diplomats are also a common sight.

The Far Wanderer is a common stop for mortal adventures exploring the strange new worlds of the Astral Sea and the Material Plane, seeing as it is divine neutral ground where warring factions cannot engage in violence without being ejected from Celestian’s realm—usually to an inhospitable or inconvenient corner of the multiverse as punishment for breaking the peace.

Locations Aboard the Far Wanderer

Stardust Bazaar. If the City of Brass is too hot, Hestavar too holy, and Sigil too full of itself, you’ll find the fourth best marketplace in the multiverse here aboard the Far Wanderer . Filling a cavernous cargo hold with people, stalls, vending constructs, and exotic wares of all sorts, the Stardust Bazaar is a cacophony of sights, smells, and songs from all over the multiverse. Nearly any sort of weapon or armor can be purchased, and though the devas are eager to harass them, even some fiendish merchants will hock their soul-powered war machines here, typically sold in the form of a contract that causes the machine to appear at a time and place of your choosing in exchange for your soul--or an item of similar value.

The Bosun’s Brawlroom. The Brawlroom is a fighting pit below the port foredeck run by an einherjar bosun named Falkir. Creatures of all persuasions and skill levels can come and test their physical prowess in the arena. Not every contest is blood sport: drinking and eating competitions, dance-offs and even tabletop strategy games are sometimes the main event on lively evenings, though Falkir always seems most alive when the blood is being spilled.

The Blue Shift Tavern. An ancient solar dragon that has shapeshifted into a human runs this unassuming pub and inn near the stern of the Far Wanderer . The Listener, as the dragon calls herself, sells food and drink for coin but only trades rooms for a story, and only a story she judges worthy.

The stories adventurers tell the Listener are of greater value than most guests realize, even if they’re exaggerated or misremembered. Such stories often contain kernels of truth; indeed, wry observations may fill in the gaps of stories the teller is unaware of. The Listener makes most of her money as an information broker for creatures across the planes, though she will vehemently deny this fact even in the presence of angels.

The Moments. A collection of captured moments in time, preserved as perfect illusions in various rooms aboard the Far Wanderer . Most of these moments are memories of great triumphs, the loss of something profound, or the eve of a momentous occasion. The most visited include the night before the Cataclysm struck Istar on Krynn, the 8 minutes between the collapse of Doomspace’s sun and end of sunlight on Pyreen, and the destruction of Acererak’s Soulmonger on Toril. Celestian collects these moments in his travels across the multiverse.

Zodar’s Locker. Allegedly the name of a secret brig of the ship aside from the common one to which rowdy drunks and belligerent officers are sentenced. This hidden dungeon is only whispered about in seedy conversations and never in the presence of any of the angelic crew. Rumor has it that it gets its name from its oldest prisoner, a zodar* who used one of its three uses of speech it would ever have aboard the Wanderer , saying something that confused or angered Celestian to such a degree that he seized the armored aberration and vanished it into the hidden depths of his domain. Most people dismiss the story as baseless nonsense, but the angels are suspiciously silent on the matter—a silence many see as good as an admission.


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