The Humanoids
There are two orc tribes of note in the Fellreev. The Uroz have always held tribal lands on the western margins of the forest and for some 20-30 miles inside it, and they have allied with Iuz for the most part. There are very few "free Uroz" remaining now. More important for our purposes are the 2,500 or so members of the Dazark tribe.
The Dazark are certainly not numerous, nor do they have specific lands of their own. These nomadic, scavenging orcs roam almost all the lands north of the Artonsamay in bands of 50-200. They hate the Uroz and will always attack them, but otherwise they avoid encounters unless they outnumber their opponents, in which case they will fight savagely. The Dazark are survivors. They are less aggressive than most orcs despite the many priests and shamans of Gruumsh among them. However, they also have priests and shamans of Luthic, the closest orcs have to a Power of healing and protection. The Dazark wear animal-skin armors (treat as padded leather) and their appearance is distinctive. They have dark brown-green skin and very long black hair greased with animal fat, tightly bound with leather thongs into a heavy single plait hanging down their backs. A majority (70%) are skilled in the use of throwing spear or short bow, and 50% of them can track and hide in shadows in the woodlands as rangers of the same level as they have Hit Dice, but only if alone or in a group of no more than four. Older individuals (some 25%) have one or more non-weapon proficiencies related to forest survival, such as herbalism, set snares, rope use with forest vines and creeping vines, and direction sense. The Dazark live in gullies, caves, copses, or whatever offers shelter for the night.
The Dazark have one additional source of strength: a thousand losels whom they use as guards and sentinels around their temporary encampments. The orcs treat the losels moderately well and have learned a system of olfactory signaling from them such as scent marking and signing. This allows orcs to communicate basic notions like good hunting, enemies north, monsters west, and elves nearby without being locatable. That's important to a tribe with many enemies.
The Fellreev is also home to around 1,000 gnolls and flinds, and perhaps 1,600 kobolds. These races are not of major importance and live in tiny groups scattered throughout the forest. Other than orcs, the 600 eastern forest bugbears living east of the Cold Run are most worthy of note since some have taken service with Iuz in the garrison at Fort Skagund. As scouts and guides, they are very useful to Baron Kerzinen's forces.
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