The Lantern Road - Ports
This long, sweeping coastal road is aptly named. For centuries this coast has been a haven for smugglers and pirates, guiding vessels into small coves and bays by lantern signalling. In more recent times beacons of contin ual light have been installed and maintained at the Lantern Ports as the villages and small towns along the coast are collectively known. Piracy and smuggling are still commonplace here. The increasing power of the Scarlet Brotherhood has made the local seamen more fearful of traveling too far west, into the Azure Sea to the Wild Coast they once raided, or to points beyond. Now, most of them raid southern Nyrond, or even each other. Several villages and towns are shown on the map. These are deliberately left for the DM to develop as small settlements. They are all dangerous places, with many of Chaotic Evil alignment in particular. In addition to pirates and smugglers, bandits, assassins, and thieves are commonplace. Life is cheap indeed in these settlements.
From time to time, one of the Ahlissan navy vessels from the larger bases at Prymp, Shargallen, or Trennen port will be anchored in the bay, re-provisioning or chasing a pirate who had the audacity to raid another Ahlissan port. However, there are no permanent naval stations in these ports; even the Ahlissan navy, half of whom have a piratical past themselves, fear to spend a night in one of these nasty little backwaters.
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