Thief Acrobat

You are highly skilled expert in the art of breaking into places that are difficult to reach. You can easily perform flips, tumbles, barrel rolls, twists, wall walks, and other feats of dexterity and acrobatics.

Prerequisite: Rogue level 6, Thief Archetype.

Benefit: You have advantage on Dexterity (Acrobatics) checks and Strength (Athletics) checks when jumping while using a 10-foot pole.

Additionally, you can use the 10-foot pole as a weapon (treat as quarterstaff, but it is a finesse weapon to you and has a reach of 10 feet).


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