Unknown Capitol

Started with a Shrine and Monastery.

Unfortunately, little is known regarding the political structure of the Scarlet Brotherhood or the lands it has recently come to dominate. What is known is that the entire organization is in theory controlled by an individual, the Father of Obedience. This man is said to be a monastic religious militarist and a brilliant strategist. There are likely a number of intermediaries, but the next known step in the Brotherhood’s hierarchy is that of the Brothers and Sisters themselves.

Like the Father of Obedience, the Brothers and Sisters of the Scarlet Brotherhood are often, though not always, trained in a bizarre form of unarmed combat. Because of this, these individuals abstain the use of weapons under any circumstance. Often found wearing scarlet, deep-hooded robes, these individuals command a near-frightening amount of respect from their subordinates. To fail in the eyes of a Brother or Sister of the Scarlet sign is to invite death. Strangely, the monks seldom have to dirty their own hands. With a single order, the disfavored are often expected to end their own lives. It is a testament to the place the monks hold in their society that such an order is seldom challenged.

Below the Brothers and Sisters are the assassins of the Scarlet Brotherhood. Called "Uncles," it was these individuals who brought the order its greatest successes during the Greyhawk Wars. Because of this, many Uncles (the term is used for both men and women) have been given important stations in the Hold of the Sea Princes, where their efforts were most successful. Many more of their number have returned to the field, and are now thought to be in place in nearly every uncontrolled nation in the Flanaess.

The Scarlet Brotherhood is considered a Monastic government.

The Scarlet Brotherhood is led by a Philosopher Monarch.

The Scarlet Brotherhood Features Spellcasting, Reduced Threat

You earn 1XP when you fail a Research check

 

Level of Governement is 1

Race is Human

Population score is 11

Economy score is 30 (+10)

Oder score is 30 (+10)

Magic score is 13 (+1)

Culture score is 23 (+6)

Diplomacy score is 11

 

Stability dice is 2d8

Currently 18 stability points

Gold in treasury is 38(000)gp

Skills are Alchemy, Exploration, Intelligence, Research

Currently there are 9 resources within 18 capacity

30 points to next experience level


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