Urzungard
A long-established fortress of the Urzun, Urzungard stands as a watch citadel over the approach to the Cold Marshes. The castle's structure is crude, but highly defensible, being built into a hillside with a seemingly infinite number of dungeons and caves providing hiding places. Rumor has it that Iuz has secreted some of his most Important captives in magical prisons in the dungeons here, since Urzungard is so far from any civilized lands. Of course, Dorakaa holds most such captives, but Iuz places some here to deceive would-be rescuers who might look in Dorakaa first.
From Urzungard, expeditions of orogs, human warriors, wizards, and priests set off into the Cold Marshes. There, they stalk undead to control and research the secrets of the freezing mists for development of new cold-based magics. Their henchmen hunt wolves and winter wolves for their valuable furs. Indeed, Urzungard itself is not short of undead. The citadel is close by the site of many orcish tribal battles. While many unburied bones have become too brittle from the frozen winds, some sites of mass carnage still yield raw material for animation. Urzungard's dungeons contain untold hundreds of skeletons formed from the bones of orcs, long-decimated hillsmen, and even the animated remains of giants. The deepest dungeon levels below Urzungard are sealed off by the orcs, who have a vast store of wild superstitions about the teeming monsters within them. Access to these dungeons is blocked by huge green slimes, which are sometimes gathered by the orcs and used in glass globes as slime bomb weapons.
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