Varmai Zendeihei The Cursed One Version 11: The Budding Mage

Varmai will begin to betray her changed alignment by being more irritable, more pragmatic (as opposed to moral) in decision-making, more sarcastic about "do-gooders" (claiming that people should help themselves more, charity begins at home-the usual litany of pseudo justification from the uncaring), and in similar ways. One of the characteristics of her personality change will be a hatred of her former friends trusted and true, and she will grow to plot against the PCs. She may still consort with them, but will lure thugs and assassins to attack them. This can go on for months, even years, in game time as Varmai and the PCs take trips away, returning to Greyhawk only at intervals to resume their uneasy relationship.

The final version of Varmai given below is for her as a powerful mage, and at this stage of her career she will be the most trusted agent of Iuz in the whole of the lands south of the Nyr Dyv. At this point, the attentions of Iuz himself will tum to those who thwart his plans as represented by her. If the DM allows Varmai to survive in an ongoing opposition to the PCs for this long, then they will be attracting the wrath of major evil forces such as powerful priests. undead. and similar horrors.

AC 0(plate mail + 1 and protection + 2 effect from bracers MV 12; F7/M7; hp 57; THAC0 13; #AT 3/2; Dmg 2d4 +2 or 2d4 + 5 (bastard sword + 1, + 4 vs. rep tiles Str 17, Dex 12, Con 17, Int 17, Wis 11, Cha 13; SA controls undead as 7th level priest; AL NE.

Spells: 4 1st, 3 2nd, 2 3rd, and 1 4th.

Spells typically memorized: charm person, magic missile ( x 2), protection from good, invisibility, ray of enfeeblement, stinking cloud, fireball, fly, hold person.

Magical items: plate mail + 1; bastard sword + 1, + 4 vs. reptiles: amulet of proof against detection and location, ring of free action. ring of regeneration, and the special bracers.


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