WONDROUS ARCHITECTURE
Chapter 3: Strongholds in the Campaign discusses how best to use existing magic items—as described in the DUNGEON MASTER’s Guide—in a stronghold. In this section, we introduce a number of new magic items of special interest to the builder or owner of a stronghold. Wondrous architecture are essentially immobile (or largely immobile) magic items, and follow all the normal rules for using such items.
Remember that dungeons are a form of stronghold. Even when you’re not building strongholds for characters, you can use the wondrous architecture presented here to spice up your dungeons.
Add some surprises to your next dungeon-crawl adventure.
If you want to have a continuing magic effect in use in your stronghold, and it’s not something you can find in the Player’s Handbook or the DUNGEON MASTER’s Guide, then you should build it yourself. For this, use the rules on creating magic items in Chapter 8 of the DUNGEON MASTER’s Guide.
Creating Wondrous Architecture
To create wondrous architecture (stationary or bulky versions of wondrous items), the character needs the proper tools and equipment to work on the item in question, whatever it may be. She also needs a supply of certain materials. The first and foremost of these is the item to be enchanted.
Unlike with other magic items, the cost of an architectural item is not subsumed into the cost of creating the item. Any other materials needed are covered in this basic cost, but the item itself must be purchased or obtained separately.
If the item has a permanent spell effect, the costs are simple to determine. They depend only on one factor: whether the item in question is removable or an embedded part of the stronghold.
If the item is bulky but technically removable—like a statue, a tapestry, or a rug—the cost to imbue it with a permanent spell effect is 1,000 gp × the spell level × the caster level.
For example, a guardian statue is a normal statue that has had the alarm spell permanently infused into it. Since alarm is a 1st-level spell and can be cast by a 1stlevel caster, the cost for giving the statue this ability is (1,000 ×1 ×1) = 1,000 gp. The cost of the statue is entirely separate. In this way, the character can give this magic ability to any statue that she likes, no matter how artistic or mundane, and pay the original cost.
If the item is not movable at all—if it’s actually a part of the stronghold and would be damaged or destroyed if removed—then the cost is 500 gp × the spell level × the caster level.
For example, an ambassador’s chamber is a room in which everyone inside is affected by friendship, as listed under the emotion spell. Since emotion is a 3rd-level bard spell and can be cast by a 7th-level bard, the cost for giving the room this ability is (500 ×3 ×7 =) 10,500 gp. Building the room, of course, is paid for normally.
If the prerequisites for making the item include one or more spells, the creator must have the spells prepared ahead of time or, in the case of a sorcerer or a bard, at least know the spells. She does not have to provide any material components or focuses the spell requires, nor are any XP costs inherent in any of these spells incurred in the creation of the item. The act of working on the spell triggers the prepared spells, making them unavailable for casting on any of the days that the creator is working on the item. Those spell slots are expended from the creator’s currently prepared or known spells, just as if they had been cast in the course of an adventure.
Creating some items may involve meeting other prerequisites than simply being able and available to cast the spells in question. See the individual descriptions of the various magic items for full details.
Crafting wondrous architecture requires one day for each 1,000 gp of the worth of the created item. Creating the ambassador ’s chamber described above, for instance, would require eleven days of work on the part of the creator.
Table 2–22: Wondrous Architecture
Wondrous Architecture | Market Price |
---|---|
Chamber of guidance | 750 gp |
Room of reading | 750 gp |
Brazier of aura revealing (undead) | 1,000 gp |
Chamber of climbing | 1,500 gp |
Chamber of courage | 1,500 gp |
Invisible helper | 1,500 gp |
Sanctum sanctorum | 1,500 gp |
Summoning stone (I) | 1,500 gp |
Table of safe meals | 1,500 gp |
Touchstone of faith (I) | 1,500 gp |
Vegetative trap | 1,500 gp |
Well of falling | 1,500 gp |
Brazier of aura revealing (chaos) | 3,000 gp |
Brazier of aura revealing (evil) | 3,000 gp |
Brazier of aura revealing (good) | 3,000 gp |
Brazier of aura revealing (law) | 3,000 gp |
Chamber of hidden character | 3,000 gp |
Consecrated chapel | 3,000 gp |
Desecrated shrine | 3,000 gp |
Dishonest chamber | 3,000 gp |
Ghastly chamber | 3,000 gp |
Guardian statue | 3,000 gp |
Hall of silence | 3,000 gp |
Hall of truth | 3,000 gp |
Hole of hiding | 3,000 gp |
Jester’s theater | 3,000 gp |
Pantry of preservation | 3,000 gp |
Stable of understanding | 3,000 gp |
Summoning stone (II) | 3,000 gp |
Table of freshness | 3,000 gp |
Touchstone of faith (II) | 3,000 gp |
Touchstone of safety (I) | 3,000 gp |
Wondrous absence | 3,000 gp |
Wondrous whisperer | 3,000 gp |
Hall of speech | 4,000 gp |
Everful basin | 4,500 gp |
Summoning stone (III) | 4,500 gp |
Touchstone of safety (II) | 5,000 gp |
Bed of restoration, lesser | 6,000 gp |
Black luminary | 6,000 gp |
Brazier of bright bursts | 6,000 gp |
Bright luminary | 6,000 gp |
Platform of levitation (lesser) | 6,000 gp |
Touchstone of faith (III) | 6,000 gp |
Warding bell | 7,200 gp |
Bier of inquisition | 7,500 gp |
Chamber of comfort | 7,500 gp |
Chamber of seeing | 7,500 gp |
Chamber of sloth | 7,500 gp |
Engraved circle of protection(chaos) | 7,500 gp |
Engraved circle of protection(evil) | 7,500 gp |
Engraved circle of protection(good) | 7,500 gp |
Engraved circle of protection(law) | 7,500 gp |
Garden of understanding | 7,500 gp |
Hall of babble | 7,500 gp |
Leomund’s temperate hut | 7,500 gp |
Missing chamber | 7,500 gp |
Path of watery solidity | 7,500 gp |
Well of flying | 7,500 gp |
Summoning stone (IV) | 8,400 gp |
Chamber of airy water | 8,500 gp |
Chamber of safety | 9,000 gp |
Touchstone of faith (IV) | 9,000 gp |
Frightful tapestry | 10,000 gp |
Touchstone of safety (III) | 10,000 gp |
Zone of elemental immunity | 10,000 gp |
Ambassador’s chamber | 10,500 gp |
Hall of despair | 10,500 gp |
Hall of fear | 10,500 gp |
Hall of hope | 10,500 gp |
Hall of strife | 10,500 gp |
Pool of scrying | 12,000 gp |
Disabling Wondrous Architecture
As a stationary magic item, wondrous architecture is essentially identical to a magic trap (even though some have beneficial rather than harmful effects), such items can be discovered by a rogue (or other character capable of finding traps) and deactivated with a Disable Device skill check. The DC for both Search and Disable Device checks is equal to 25 + the spell level of the highest-level spell used in the construction of the wondrous architecture.
A successful Disable Device check against an item of wondrous architecture suppresses its magic properties for 1d4 rounds (just as if you had successfully cast dispel magic against the item). If you beat the check by 10 or more, you suppress its magic properties for 1d4 minutes instead.
Table 2–22: continued
Wondrous Architecture | Market Price |
---|---|
Summoning stone (V) | 13,500 gp |
Cacophonous chamber | 14,000 gp |
Chamber of the earthbound | 14,000 gp |
Illusory landscape | 14,000 gp |
Inscriptions of privacy | 14,000 gp |
Leomund’s lasting shelter | 14,000 gp |
Platform of jaunting | 14,000 gp |
Prison of fire | 14,000 gp |
Prison of ice | 14,000 gp |
Proof against vermin | 14,000 gp |
Sigils of suppression, lesser | 14,000 gp |
Bed of wellness (remove blindness/deafness) | 15,000 gp |
Bed of wellness (remove curse) | 15,000 gp |
Bed of wellness (remove disease) | 15,000 gp |
Black luminary, pitch | 15,000 gp |
Chamber of speed | 15,000 gp |
Everful larder | 15,000 gp |
Touchstone of safety (IV) | 15,000 gp |
Map of guidance | 18,000 gp |
Map of tactics | 18,000 gp |
Summoning stone (VI) | 19,800 gp |
Platform of telekinesis (lesser) | 20,000 gp |
Touchstone of safety (V) | 20,000 gp |
Bier of life | 22,500 gp |
Chamber of weak-mindedness | 22,500 gp |
Inscriptions of vacancy | 22,500 gp |
Prison of the mind | 22,500 gp |
Prison of thorns | 22,500 gp |
Tree of jaunting | 22,500 gp |
Veil of obscurity | 25,000 gp |
Summoning stone (VII) | 27,300 gp |
Rainbow tapestry | 28,000 gp |
Platform of healing | 30,000 gp |
Chamber of the unliving | 33,000 gp |
Cloudgathering orb | 33,000 gp |
Oaken guardian | 33,000 gp |
Orb of pleasant breezes | 33,000 gp |
Prison of blades | 33,000 gp |
Sigils of suppression | 33,000 gp |
Speaking stones | 33,000 gp |
Tree of jaunting, greater | 33,000 gp |
Inscriptions of urgency | 35,000 gp |
Map of tactics, greater | 36,000 gp |
Summoning stone (VIII) | 36,000 gp |
Bed of restoration | 38,000 gp |
Platform of levitation (greater) | 40,000 gp |
Table of feasting | 43,200 gp |
Bier of resurrection | 44,500 gp |
Inscriptions of concealment | 45,500 gp |
Inscriptions of falsehood | 45,500 gp |
Upside-down room | 45,500 gp |
Summoning stone (IX) | 45,900 gp |
Chamber of safety, greater | 50,000 gp |
Pool of scrying, greater | 50,000 gp |
Hall of chaos | 60,000 gp |
Hall of friendship | 60,000 gp |
Hall of holiness | 60,000 gp |
Hall of law | 60,000 gp |
Prismatic prison | 60,000 gp |
Secure chamber | 60,000 gp |
Unholy hall | 60,000 gp |
Windstorm’s eye | 60,000 gp |
Cabinet of stasis | 66,000 gp |
Sigils of antimagic | 66,000 gp |
Hurricane’s eye | 75,000 gp |
Platform of jaunting, greater | 75,000 gp |
Room of rending | 76,500 gp |
Tornado’s eye | 90,000 gp |
Bed of regeneration | 91,000 gp |
Platform of telekinesis (greater) | 100,000 gp |
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