5e Character Creation

Character Stats & Equipment

For stats, use the standard array: 15, 14, 13, 12, 10, 8. Your racial modifiers, as well as any bonuses from feats or magic items, are added on top of these.   You might get bonus equipment depending on the starting level. "Standard equipment" means you can either take the equipment described in your class, OR you can roll for starting gold and buy equipment. If your class is not listed on the starting gold table in PHB 143, we'll talk together to determine which class you should roll as. You get the money from your background either way. Taking standard equipment typically gives you a generic but generous supply, while buying equipment gets you significantly Less Stuff, but more choice.
  • Levels 1-4: Standard equipment
  • Levels 5-10: 500gp plus 1d10x25gp, Standard equipment.
  • Levels 11-16: 500gp plus 1d10x250 gp, two uncommon magic items, Standard equipment.
  • Levels 17-20: 20,000gp plus 1d10x250gp, two uncommon magic items, one rare item, Standard equipment.

Backstory

I love including player ideas! It switches things up and makes the adventure re-runnable for me, and it lets you have some cool spotlight moments. To make sure there is opportunity for your cool character stuff to come up in the game, and to make sure it's fun for the other players when it does, I'd like it if you let me in on them. This way, I can connect them to the setting and the adventure. I promise you'll still get to do the dramatic reveals.

Bonus Options and Bans

Depending on which world/realm/plane the adventure is in, some content might be banned. This is mostly because including it would require me to rewrite literal decades' worth of established setting content. For example, most Forgotten Realms content works in Greyhawk, but Eberron magic like dragonmarks and artificery don't work with Greyhawk magic, and a Warforged character would have to be an inter-dimensional traveller.   On the other side, I might bring in some approved supplements that work well with the adventure and/or setting. For instance, I recognize there's not a lot of official content for sailing characters, so for a seafaring game I vetted a collection of extra backgrounds, spell options, ranged weapons, etc.   I recommend looking at the adventure setting and picking a place, species, culture, or other facet that interests you, then building your character from there. You're very unlikely to bump up against a content ban that way.  

General Bans

There are some things banned in all games. I don't make these calls lightly. I much prefer saying "yes." So, if this kills your concept, DM me about it. I'm sure we can find a compromise.  

General Content

  • Unearthed Arcana
  • Homebrew

Banned classes

  • Peace Domain (Cleric subclass)