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Faewynn

Warden of Orlane

Physical Description

Body Features

Pale skin and hair that changes colour with the seasons.

Facial Features

Elven facial features, although not as distinct as more common Elven races. Faewynn can appear to be very human, however, if someone knew what to look for, they would see she is indeed an elf.

Mental characteristics

Personal history

Faewynn is a Valley Elf from the The Sheldomar Valley. She fled her home after "The Incident" where her magic got out of control and lead to serious circumstances. She is on a journey to discover the full potential of her power so that she can one day, return home and not be a danger to her people.

Gender Identity

Female.

Sexuality

Heterosexual.

Mental Trauma

"The Incident" has lead to Faewynn not trusting her powers, and because of this she is sometimes reluctant to use them.

Personality Characteristics

Motivation

On a journey to understand her power, learn more about the world and eventually return home.

Likes & Dislikes

Has an extreme fondness for the outdoors, especially sunlight. The outdoors is where Faewynn feels more like herself and also where she is able to summon her Familiar Rana.

Vices & Personality flaws

Faewynn is very easily distracted, and can be unpredictable with her magic.

Hygiene

Faewynn tries to stay as physically clean as possible, which can sometimes be difficult when you spend days at a time in underground dungeons. Returning home for a bath is one of her favourite things to do.

Social

Religious Views

Faewynn does not follow any religion, her magic is completely spontaneous and does not require a Deity. However, she has no qualms with those that do follow any number of the religions.

Wealth & Financial state

Faewynn is not an affluent individual, she relies heavily on her companion Sir Isiah Brentworth for financial support while they are on their adventures.
Species
Honorary & Occupational Titles
Warden of Orlane
Year of Birth
147
Children
Current Residence
Hommlet - The Welcome Wench
Gender
Female
Eyes
Supernaturally bright green
Hair
Long Brown/Blonde. Changes with the seasons.
Height
5'9"
Weight
63kg
Known Languages
Common Elvish Undercommon Pixie

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Faewynn

Basic Info

Character Name
Faewynn
Race
Valley Elf
Class
Sorceress
Level
6
Experience
15000
Malus Exp
0
Gender
Female
Age
433
Height
5'9
Weight
63
Skin
Pale
Eyes
Green
Hair
Brown/Blonde
Hand
Left
Alignment
Chaotic Good
Faith
Fav. Class
Sorcerer
Background

Attributes

Strength
7 -2
Dexterity
10 +0
Constitution
9 -1
Intelligence
13 +1
Wisdom
13 +1
Charisma
16 +3
Movement Speed
Walking
30ft
Loaded
Running
60ft
Travel
Forced March

Armor Class
Total
11
Flat-footed
11
Contact
11
Arcane spell fail
0

Attack Bonus
Base
3
CC
1
Ranged
3

Saving Throws
Fortitude
2
Reflex
2
Willpower
7

Skills

Skill
Rank
Total

Appraise
0
+1
Balance
0
+0
Bluff
0
+3
Climb
0
-2
Concentration
6
+5
Decipher Script
0
+1
Diplomacy
0
+3
Disable Device
0
+1
Disguise
2
+5
Escape Artiste
0
+0
Forgery
0
+1
Skill
Rank
Total

Gather Info
0
+3
Handle Animal
0
+3
Heal
0
+1
Hide
5
+5
Intimidate
0
+1
Jump
0
-2
Listen
4
+5
Move Silently
0
+0
Open Lock
0
+0
Profession
0
+1
Ride
0
+0
Skill
Rank
Total

Search
2
+3
Sens Motive
0
+1
Sleight of Hand
0
+0
Spellcraft
9
+10
Spot
4
+5
Survival
0
+1
Swim
0
-2
Tumble
0
+0
Use Magic Device
8
+11
Use Rope
0
+0
Craft
Knowledge
Arcana5
Sense Magic7
Perform

Personal Info

Equipment

Back Pack
Bedroll
Lantern
Water Skin
Rations (6)
Pestle and Mortar

Cloak of Elven Kind +5 hide
Enchanted Ring +1 armour and saves
Grey Bag of Tricks
Ring of Fire Resistance (attuned)

Component Pouch, 12 sand, 16 feathers, 20 wool, 10 pearls.

Scroll Tube, Lvl1 Cause Fear
Scroll Tube, Unknown Scroll (reference 145F).
Copper
0
Silver
8
Gold
72
Platinium
0

Proficiencies and Languages

  • Common.

  • Elvish.

  • Undercommon.

  • Pixie.

  • Simple Weapons.

  • Martial Weapons.

Features & Traits

  • Immunity to magic sleep effects (+2 to save throws against enchantment spells or effects
.
  • Low Light Vision.

  • +2 to Listen, Spot and Search (Elf trait).

  • Toughness (+3hp).

  • Summon/Unsummon Familiar (at will when outside).

  • Alertness +2 to Listen, Spot and Surprise (When within arms reach of Rana).

  • +2 to use Magical Device.

  • Magical Aptitude (+2 to Spellcraft and Use Magic Device).

  • +1 to Spell DC when using spell components.

Combat

Attacks

Shortbow 1d20+3 1d6 Piercing
Mace 1d20+1 1d6-2 Bludgeoning
Dagger 1d20+1 1d4-2 Slashing

Spellbook

Level 0 Spells
Daze, Ghost Sound, Detect Magic, Open/Close, Dancing Lights, Acid Splash, Read Magic.
Level 1 Spells
Colour Spray, Magic Missile, Shocking Grasp, Identify.
Level 2 Spells
Scorching Ray, Pyrotechnics.
Level 3 Spells
Lightning Bolt.
Level 4 Spells
Level 5 Spells
Level 6 Spells
Level 7 Spells
Level 8 Spells
Lightning Bolt.
Level 9 Spells
Lightning Bolt.
Epic Levek Spells

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