Drow, also known as
dark elves,
deep elves,
night elves, sometimes
"The Ones Who Went Below" on the surface, and the
Dark Ones among
orcs, were a dark-skinned sub-race of elves that predominantly lived in the Underdark. They were hated and feared due to their cruelty, though some non-evil and an even smaller number of good drow existed.
Description
In many ways, the drow resembled other elves. Their bodies were wiry and athletic, while their faces were chiseled and attractive, though they were shorter and thinner than other elves. Due to a process of selective breeding that lasted for several generations, the drow (especially nobles) looked attractive even in comparison to other elves. Though their alluring appearance could be used for seduction, it was more often utilized to instill fear.
Reports varied on the physical differences between the drow sexes. Some purported that females were generally bigger and stronger than males, while others claimed the males had superior strength. Both sexes varied in height from 4 feet and 7 inches to 5 feet and 5 inches (140 to 170 centimeters), averaging at 5 feet (150 centimeters). Males weighed between 87 to 157 pounds (39 to 71.2 kilograms), averaging 109.5 pounds (49.67 kilograms), while females were a bit lighter, weighing between 82 to 152 pounds (37 to 68.9 kilograms) and averaging 104.5 pounds (47.4 kilograms).
Drow skin tones ranged from dark grey, jet-black, and obsidian, (with various shades of blue), the albino drow known as the
Szarkai being an exception. Drow had white, black, or purple teeth, while their gums, tongues, and throats could be red, pink, or purple.
Drow eyes could be of any color, with bright red being the most common. Pale shades that appeared nearly white of blue, lilac, pink, or silver were also frequent. Drow with green, brown, black, amber, or rose-hued eyes existed, but they were rare. Purple or blue eyes indicated surface elves and/or human ancestry. The color of a drow's eyes could also be indicative of their current mental or physical state; drow eyes reddened when they were angry, and turned yellow when they were sick, poisoned, or under some negative magical influence.
Drow hair could be stark white, pale yellow and, more rarely, silver or copper in colour. They generally kept their hair long, and decorated it with pins and webbing made of precious metals. They were incapable of growing proper beards, but some males managed to grow long sideburns or even tufts of wispy hair on the cheek or chin.
Personality
Compared to other sentient beings, drow were notably intelligent, as having an analytical mindset and being observant at all times was needed to survive in their society. Intellect, along with force of personality, were mental traits that had been ruthlessly selected for in their socially darwinian civilization over several generations. However, a lifetime of being indoctrinated with Lolth's dogma, combined with their upbringing giving them limited contact with other beings, surroundings, and alternative ways of life, made them close-minded, and left them with little wordly experience.
The drow were decadent and hedonistic beings with a love for what they considered beautiful and a desire to surround themselves with it, generally without paying attention to the cost of acquiring it. For example, they were often lecherous, with a tendency to take lovers at their leisure and discard them at their whim. However, the drow were able to (or at least tried to) hide some of their more heinous traits behind a veneer of sophistication.
Morality
The moral code of the average drow was informed by the teachings of Lolth. From birth, the drow were taught that they were superior to other races, and as such they believed themselves to be the ultimate beings. This mindset created an arrogance so strong that drow could be incapable of viewing other creatures as their equals, including members of their own kind; almost every drow believed themselves to be the epitome of their superior species. The treatment reserved for non-drow ran the entire gamut from pets, to slaves, to grudgingly respected partners if they proved themselves a military match for them, though never equals.
As one might expect, this atmosphere of utter condescension meant that most drow generally felt entitled to do whatever they wanted, whenever they wanted to do it. If a drow was not where they believed they should be, their pride demanded they blame someone else (sometimes everyone else) for their incorrect position. They were also taught that they should crush those beneath them, for cruelty was seen as a method of self-validation. If someone could not defend themselves, as the logic went, they deserved to have cruelty inflicted on them, which would prove the superiority of the drow performing the torment. They were a vengeful people by necessity, as not answering to slights with punishment was easily perceived as weakness by other drow, and was essentially the same as inviting exploitation, abuse, or even death.
Most drow sought to rise in rank, desiring the power over others that a higher station would provide. Ironically for a race that put such a focus on individual merit, personal achievement and ability carried so little weight in their minds they had almost no notion of its worth. Military genius, battle prowess, magical capability, the ability to create, and all other skills had no intrinsic value to the dark elves. The idea of passion for one's career, and of an activity having worth in and of itself was alien; abilities and resources, whether obtained by training or granted by birth, only mattered insofar as it increased a drow's ability to advance in station, thus granting them more power over others.
Given the scarcity of resources in the Underdark and the limited chances for advancement within their society, most drow had to be aggressively competitive. They had a propensity for violence, which was their favorite, even instinctive, form of conflict resolution, and they managed to fight this urge when waiting for a more propitious time to strike.
Mistrust
As a general rule, drow living within a Lolthite society couldn't afford to show emotions like compassion or love, for they were easy to exploit and drow often preferred emotional cruelty over causing physical harm. The strife they constantly endured led them to be paranoid, with a fear of everyone and everything, from the potential loss of personal position, Lolth's favor, the loyalty (or even the threat of outright rebellion) of their inferiors, to punishment by their own superiors' hands.
The end result of being raised in this environment was that the drow were untrusting sadists with a constant readiness to stab others in the back, both in the figurative and literal sense. They were an emotionally stunted people with a tenuous grasp on sanity (a trait they placed less importance on than cunning and deviousness) and scarred minds, among which relatively undamaged individuals were considered abnormal. Most were incapable of trusting other creatures, no matter their race, and were taught from an early age not to do so, as they were expected to advance at the expenses of others by any means, including treachery and even outright murder (although not overtly). Even in moments of safety or relaxation, they were always alert and constantly expecting attacks of any kind, and were rarely surprised when such attacks did come.
While the drow understood the advantage of forging bonds with others, they did not see the value in honesty. Forming relations with others was therefore a dangerous endeavor, and mostly temporary, since any alliance or cordial relationship could end in treachery. Drow normally went into engagements of this sort expecting the worst, and alliances were always under scrutiny for signs of treachery, often ending violently. They were generally formed when the supposed ally was susceptible to blackmail, considered weak enough to not be a serious threat, or when cooperation was forced by the existence of a common enemy. In fact, the mere inconvenience of maintaining the bond could be a reason to end it.
Ability
Drow were more agile than most humanoid races, which, much like their higher intellects and force of personality, was a result of selective breeding over several generations. Similarly, drow had a higher than normal tolerance for poison due to exposure over the course of countless generations. They had lesser resistance, in descending order, to the following kinds of toxins: non-drow sleep poisons, drugs, insect venom, and injected poisons. They had no special tolerance for contact poisons or to poison gases.
Drow had tremendous resistance to magic, with adults overcoming magic around half the time. During infancy it fluctuated between almost non-existent and youth-level (resisting around two fifths of the time), stabilizing as they grew up. It increased again when they reached adulthood, and could be trained even further, but even if a drow's magic resistance was overcome, they could handle magical attacks quite well and had a better chance than other races at resisting them, especially spells that attempted to bend their will.
Drow also had a natural aptitude for audible mimicry, the entire race possessing the capacity to easily imitate the sound and tone of another person in a believable manner, especially if frequently exposed to the language they were using.
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