Carnakh
Carnakh is a small fishing village that has grown somewhat from the exodus of refugees fleeing the lands taken by the Orcish Empire. Now it is a lightly fortified town, and its people are on the lookout for raids from the south. Two high towers flank the town's north and south ends, and a great many stones were piled together offshore to create an artificial island just large enough for yet another tower.
The town is most famous for the Peltander family, which owns most of the land and buildings in the town. The Peltanders date back over a hundred years, and their hold on the town leaves most of the other residents in a serflike state. This has only been more deeply entrenched with the influx of refugees, making unskilled labor even more common. The family has a history of great physical strength; males have a minimum Strength score of 17, females 16. One member of the family is Suzo, a retired fighter approaching middle age who worked for the wizard Sevant ( see "Sevant' s Tower" in the "Slaver Bases" section of this chapter) until his employer was killed by a rival wizard. Suzo is still bitter about the experience, as his older brother Sonjar was killed in the wizard battle. If Suzo becomes acquainted with the adventurers, he may ask them to seek out Sevant' s Tower and recover his brother's body for a proper burial.
The townsfolk are enthusiastic supporters of Greyhawk, as they'd rather leave the military defense up to others so they can go about their business. The inns and restaurants here give the Hardby Marines free fish, bread, and beer whenever one of the war galleys is in port. Two of the younger Peltanders serve in the marines, with one of them being the second mate to commander Wilbrem.
A tower of white stone overlooks the entry to Carnakh' s port. This place is the home of an eccentric wizard named Chaine Zerenth, who likes to polymorph himself into a seagull to fly about the town. Since the encroachment of the ores, he has also started to widen his flights to covenhe bay a few miles south of the town. He has always had a habit of attracting odd guests, such as wizards from the Baklunish lands to the far northwest, elves from Nyrond, and even a group of acolytes from the Theocracy of the Pale (beyond Nyrond), who unsuccessfully tried to convert him and the town to worshiping that country's patron deity, Pholtus (light, law, order, moons). Chaine has acquired two young wizards as students, and they sometimes accompany him on his flights using other shapechanging magic. The artificial island was built with the aid of Chaine' s spells.
Carnakh would make a good starting point for adventurers as well as a place to rest from their travels up and down the Wild Coast. Its relative security and the presence of a powerful wizard make it a safe haven and a place to get magical aid (identification of items, removal of curses, and so on).
In Carnakh, one of the supposed refugees from the Wild Coast is a skinny man named Raufo. He claims to have been an immigrant to the city of Highport who relocated to Fax just before the orcish invasion. He is actually a loyal follower of the Earth Dragon. He works in a weaving shop in town, but his true purpose is to find weaknesses in Carnakh' s defenses. Vessa may order him to poison a crossbow bolt and use it to kill the wizard Chaine or another person whom she sees as a great threat.
Raufo, male human F6: AC 4 (leather, Dex bonus MV 12; hp 36; THACO 15 ( 11 with crossbow of distance #AT 1; Dmg 1 d6+ 1 ( crossbow of distance SZ M; ML average (9 Str 12, Dex 18, Con 14, Int 9, Wis 8, Cha 8; AL LE; XP 270.
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