Old Town

Old Town is another lower-class part of Dyvers. It has the same sorts of buildings, businesses, and establishments as the Dock District, but it caters to commoners with professions other than sailors and dockworkers, such as craftsmen, unskilled laborers, bodyguards, gamblers, visiting traders, shipwrights, poor merchants, and unsuccessful adventurers. There tends to be a lot of overlap between this area and the Dock District, especially during festivals, and the town watch makes sure to stay visible during the night. People with a reasonable amount of income usually try to move to the Trades District.

 

Old Town's north end is defined by Black Street. Its east end is Lighthouse Street, and its southwest border is the west city wall. The southeast portion of Old Town is broken by the low, broad hill that elevates the Royal Grounds above the city.

 

OT2. House of the Toothy Smile

While half-orcs are not such a cause for alarm as they are on the Wild Coast, they are still looked upon with suspicion by many people of @yvers. To combat this, a half-ore adventurer named Jal the Friendly founded the House of the Toothy Smile, which is part employment agency and part public relations center. Jal locates destitute or needy half-ores and finds them respectable employment as guards, laborers, or other legal means of support appropriate to their talents. His efforts to publicize that many half-ores are willing to be hard-working citizens have done much to keep public sentiment from turning against humanoid half-breeds. He paid a wizard to enchant the doorway of the building to glow red if a person of evil alignment walked through it. This allows him to screen potential threats to the reputation of his people. Painted above the door are the holy symbols of Rao, Heironeous, and St. Cuthbert-three Lawful Good deities that Jal pays some hom­age to and whose support in his endeavor couldn't hurt. Since he has worked with half-ores from many different regions and walks of life, he has extensive contacts in the city, even with rehabilitated criminals.

 

OT3. Watch Station

This large building serves as a police station, small court, and jail run by the watch. The dungeons can comfortably hold about two hundred prisoners, with the typical population about half that. The location of the station on a major road means the watch has quick access to most parts of Old Town ( which is where most of the crimes occur). One wing of the building is for the nuisance courts, and is usually packed tightly with people complaining about another's actions or standing before a judge for a petty offense. The station chief is Bartjan, a jolly fat man who enjoys using the power of his ring of troth to trick suspects into contra­dicting their own stories and then confessing.

Type
Neighbourhood

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