Alra Round the World Drinking Contest! Document in Grimoire | World Anvil
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Alra Round the World Drinking Contest!

To start, characters roll initiative for turn order. Hansel & Gretel will prepare 5 drinks in magical beer steins that Scarlet will bring out on a rotating platter to the group. The goal is to either not be knocked out or not run out of money. Characters will play with 50 gold each with the rest inaccessible.   Each turn is now 3 minutes in time. Your characters will talk freely, with the person who turns it is able to take focus. Players can make any two actions that they have access to as either standard action or bonus action. You can move freely but must return to the table before your next turn without leaving the area. Use your actions to lower other player's health or have them use/lose coins.   If you do not use both actions, you can use them before your next turn whenever to retaliate to other's actions. These do not stack and refresh back to two when it is your turn again.   If you desire, you can use either a regular or bonus action to start Gambit of the Orb mini-round. This plays the game as normal until there's a winner. Players will only have access to what actions they have left since their last turn and won't refresh as this is only a mini-round. Rounds resume where they left off.   After a person finishes, they select one of the steins and drink the contents. If the drink has alcohol content, it will increase the point when they are knocked out by one each. (i.e., 1 alcohol content will have a player be knocked out at 1HP, not 0HP). *Either all players will start at 0HP to be knocked out or separate markers* *If so...* *Lyte would KO at 5HP* *Uni & Verbena would KO at 6HP* *Mika & Lena would KO at 8HP*   When a player is knocked out by having their alcohol content and current hp overlapping or loses their 50 gold, they have to pay for a round on the house. *Unsure if the remaining players should get around as well. Either nothing or a light ale*   The remaining player gets the gold that remains in-game (if a player has their gold taken or lost to be no longer in play, it is lost for good).   When a player is knocked out, Scarlet will stabilize them.   Here's a list of a deck of 30 drinks to draw from for the "wench" to serve on a rotating platter, all inside magical beer steins that mask what they are.   Basic Booze
  • Light Ale (+1 drunk)
  • Light Ale (+1 drunk)
  • Fairy Spritzer (+1 drunk)
  • Fairy Spritzer (+1 drunk)
  • Brood Lite (+1 drunk)
  • Brood Lite (+1 drunk)
  • Good Ol' Grog (+2 drunk)
  • Good Ol' Grog (+2 drunk)
  • Stout Halfling (+2 drunk)
  • Stout Halfling (+2 drunk)
  • Elven Wine (+3 drunk)
  • Elven Wine (+3 drunk)
  • Dead Man's Rum (+3 drunk)
  • Dragon's Breath Ale (+4 drunk)
  • Dwarven Firewater (+4 drunk)
  Other Standard Drinks
  • Well Water (no effect)
  • Hansel's Hangover Heal/Breadcrumb Biscot-tea (-1 drunk)
  • Reliable Potion (+2 hp)
  • Dish Water (-1 hp)
  • Inspiring Spirits (+2 drunk)
  • (gives an extra action for before or during next turn)
  • Inspiring Spirits (+2 drunk)
  • (gives an extra action for before or during next turn)
  Racial Brews
  • Bzz'd Brew (+2 drunk -1hp)
  • (a fly/bug crushed cocktail)(+2 drunk +1hp instead for Arachne)
  • Tangy Tuna Twister (+1 drunk, -2hp)
  • (a mixed fish & sweet syrup shake blend)(+1 drunk instead for Tabaxi)
  • Eggshell'Nog (+1 drunk -2hp)
  • (a creamy drink with hard stone eggshell bits)(+2 drunk +1hp instead for Kobolds)
  • Wilds Beverage (+2 drunk, -1hp)
  • (An unimaginably sweet beverage that isn't for those that originate from this realm)(+1 drunk instead for Feykinn)
  • It's Vinegar, Bitch (-3hp)
  • (Why would anyone drink straight vinegar garnished with a frog leg?! Is this Ultra Instinct??)(-1hp instead for a certain Procyon)
  Special Drinks    
  • Gelatinous Cube Goo
  • (+0 drunk but must make a constitution save and lose health accordingly)(It's very sweet, but it'll give you one wicked stomach ache)
  • Fine Ambrosia
  • (+1 drunk, +4hp, but the twins take a payment out of your paycheck to replace it)(Such an eloquent taste that's so rich and smooth, it causes your gold to slip out of your pouch)
  • Mirror Mirror Mixer
  • (You must roll a 1d4. The player that is that number after you in the turn order, you will imitate or do an impression of them til your next turn. Depending if you do a good job or not, the DM will give +1-+3 drunk.)(A reflective drink that pulls forth what you think they think.)
  • Gerki's Splurkie
  • (+1 drunk, -1hp. Drink a second drink to wash away the filthy taste. They also have to use up one of any remaining actions they have or have a "certain sneak" steal 5 gold from them. As in sacrifice any actions to prevent the steal. If they have none, the gold is stolen.)(It gives that awful taste in the back of your throat... Wait, this isn't the cafe's! Who swapped the mugs with this?!)