Kingdom of Adava (Ah-Dah-Vuh)
Adava is the gateway to Southern Desmia. It is a perpetual warzone of Ishkibism and Orthodox Desmianism, too close to the city of Kenahai to be Desmian but too close to continental Desmia to be Ishkibite. The Silver Crusade, the endless Orthodox war for Kenahai, rages eternal in the West - and now also in the East, against mountain Ishkibites and rebels hiding in the neighboring kingdom of Fediken. Many ishkibites also live in Adava itself, working the fields and openly showing their faith. This is contested territory, held together by feudalism and foreign coin.
A century ago, the Kingdom of Adava seemed primed to exist on its own terms, as a hybrid Ishkibite-Orthodox state. The Silver Crusade has devoured that dream; it is devouring more and more of the country as well. Political stability, local economics, food surpluses, social cohesion, all of it has been given as sacrifice to the Crusade, and yet it takes more. Heresy rises among the discontented masses, the infrastructure of the land decays where it doesn't serve the war. The court is a constant hotbed of intrigue, increasingly dominated by foreign actors. The crusader-marshal seems convinced that the Silver Crusade can be ended in their lifetime, and is going all-in with Adava's resources - but if that gamble doesn't turn out, Adava may return to being the free-for-all it once was.
Structure
Adava is a feudal monarchy that is supported and empowered by the Silver Crusade bureaucracy. The Inquisition and Crusader Marshal have official legal power here. If the monarch wants to revoke a title or go over the nobility to pass a law, they can ask for the Chief Inquisitor and Silver Marshal to stamp the order instead. Even though basically all of the nobility has their roots in the crusade, they tend to resent the actual crusading brass - not only can the Silver Marshal help the monarch wield extra-legal power, but the Crusade is actively minting new nobles while failing to provide new lands for them. These new nobles are first in line to receive any confiscated lands, and often lobby against the old nobility at every turn. The Crusade generally gets whatever it wants in terms of resources, and will often completely strip nobles of their lands if they are caught withholding from the war effort. Supporting the Crusading logisticians are the Adavan inquisitors - while the Conclave's inquisition is temporary, the Adavan inquisitors are here permanently.
Where the Crusade isn't looking, the nobles rule with near total autonomy. Each noble has supreme rights over their lands, as well as a base of legally-bound serfs that can be used to undercut the free peasantry. Many of these serfs are Ishkibite communities, who are typically forbidden from ever being anything more than serfs, making them very useful tools of the feudal lords. So, essentially, you have a three-way battle between the old nobility, the new nobility, and the local Orthodox peasantry. It should be unsurprising that the Adavan royal court is famous for its intrigue.
The current monarch is King Arkosa Zaripass I, an old man that has softened from years of ruling. Some say that his crusading spirit has faded, and that he harbors sympathies for the heretics of his kingdom. Others say that he is simply a pragmatist preaching temperance. Most of his small council disagree with him on just about everything, and he seems to be the last voice for de-escalation left in the Adavan government, but his long rule and open mind has made him popular across the countryside. Arkosa has lost everything to the Crusade - his children, his wife, even his dog - and he has only just met his most recently designated heir. That would be Princess Midia Zaripass, a woman who is no more thrilled to be heir than Arkosa is to have her. Midia is a war-priest, a crusader who offered herself to the engine of war in body and spirit when she was 17. She is not a logistician even, and has thrown herself like a living sacrifice into countless battles only to emerge alive. The very idea of governing has thrown her into despair, but she is the only viable candidate left who won't lead to a succession crisis. Her candidacy terrifies the Ishkibites of the land, who often call her "The Blood Knight", a nickname that evokes equal glee from Adava's Seruvian heretics.
Culture
Accomplishment, Status, and Faith
Everyday Life
History
Early History (-500 to 500)
Early Adava was a land known for its opposition to Desmia. The Northern islands were full of raiders that would regularly said across the straights into Inara, and they developed a very nasty reputation among the central Desmians. When Desmian merchants tried to purchase dryad sacrifices, turning human and dryad populations against each other, the Northern Adavans had a novel response: regardless of whether they turned against their dryads, they would do their best to sail into Southern Desmia to raid them back (often, to sell them to a new merchant). The Southern Adavans actually saw their dryads take control, and these new kingdoms were labelled the "Southern Mathari" by ancient Desmian scholars (though they never proved to be much of a threat, and the term faded away over time). The Adavans used their traditional religion and political structures to rally against Desmia, and they managed to control much of the Inaran coast until about 100 ME.
The Modern Era brought many changes to Adava. The Desmians organized to drive them out of Desmia and stop their raiding, which led to the collapse of the Adavan warrior elite; and, at the same time, the religion of Ishkibism was spreading like wildfire. The Desmians kept pressing in from the North, invading the islands and launching raids that some scholars have called the "original Silver Crusade". The Ishkibites punched back with paladins, political coordination, and a spy network of Ishkibite cats. The evangelism of Ishkibism seemed to win more hearts and minds than the Desmians, and the Ishkibites were more coordinated. The Desmians were fully driven from Adava in 230 ME, and the Adavan princes began patrolling the waters, crushing any developing Desmian fleets in the South. Ishkibite naval dominance allowed them to conduct a missionary campaign into Desmia over the 200s and 300s ME. While Desmians were well-prepared to fight off Adavan invaders and spurn their human missionaries, they weren't prepared for cats; the cats of Adava organized with a passion, and became the backbone for Ishkibal's soft power campaign into Desmia. In 380 ME this evangelism campaign attracted enough Desmian attention for them to begin the Silver Crusade, a perpetual war against the Ishkibites of Izekra. The Adavan princes united in opposition to these armies, and became a single unified state - the Adavan Sacred March.
The First Fall (500 to 900)
The Reconquests (900 to 1490)
Crusades and Desolation (1490 to 1740)
Renewed Silver (1740 to 1900)
Modern History
Demography and Population
Around 1 million humanoids live in Adava. Almost all of this population is Human, though some are Vespers and Haltia. About half the population is part of the unfree enserfed class.
Territories
Adava is 317 miles long and 117 miles wide. Most of this territory is covered in warm, flat plains, though the coast and Northeastern flats are covered in subtropical forest. The area surrounding the large lake Mirik in the South is also densely forested.
Small islands dot the coast, and two large islands off the Northeastern peninsula are densely settled: Serat and Sarsaka, 16 and 32 miles off the Adavan coast and each almost being 50 miles across.
Military
Adava's forces are the vanguard of the Silver Crusade; the Empire of Avana can bring the big guns, but Adava clears the path. Their warriors are mostly lancers, a mix of heavy and light cavalry. Those unable to afford horses and armor tend to stick to spears and bows, which works well for the border garrisons. The military is basically a religious institution. Only Orthodox Desmians are allowed to have above a certain quality of weapon and the Ishkibites are allowed to train, but can only have so many iron or steel weapons very person. Even a whiff of heresy is enough to be denied access to weapons, and strict punishments are in place for any who sell weapons to those not clerically confirmed.
It can be hard to fully extricate the Silver Crusade as a whole from Adava's royal military.
Religion
Political Religion
Common Religion
Foreign Relations
Adava's diplomacy is almost entirely dominated by the Silver Crusade. Once, the kingdom had alliances with other states in Northern Izekra, but now those friendships have soured. Most notably, the Kingdom of Fediken to the Southeast has become hostile to Adava - the two even fought a brief war in 2009, which turned out surprisingly poorly for Adava. Orthodox power in the Southeast has been slowly declining since the 1980s, but Adava is too chained to the Silver Crusade administration to adapt with the times.
Agriculture & Industry
Adava is an agricultural realm for the most part, with some cities along the coast plugged into the industry of the Silver Crusade. Most people grow wheat, maize, and sorghum; many ranch sheep, goats, cattle, and horses. Agriculture blooms around the coast and in the area surrounding Lake Mirik in the Southern interior; ranching and shepherding dominates the spaces in between. Adavan warhorses are known for their size and quality - an Adavan thoroughbred stallion can smash through all but the toughest infantry lines.
Adava is the only Orthodox realm to grow Divine Contact incense in any substantial amount; they export this incense to the Desmian priesthood, and there are numerous regulations around any non-priests using it.
Most of the manufacturing is small-scale artisan work managed by crusade-affiliated guilds.
Trade & Transport
The Silver Crusade is everything for Adava's trade, a conclave-subsidized lifeline to the continent. Many of the new unlanded nobility act as merchants, and are given grants and privileges by the kingdom to do so.
Education
Adava's educational system is garbage - Desmians care a great deal about educating their commoners on the continent, but not here. Here, wealth is necessary to buy access to any education; many priests try to teach basic reading and writing, but that's about the limits of their ambitions. The Ishkibites actually do a much better job of teaching their communities - while their serfs may be poorer, they aren't actually less educated.
The greatest university in Adava is Saint Gwenen's Academy of Magical Arts, the most experimental and innovative magical college in the Orthodox world. No dark art or heretical craft is too demonic to not be tested here; no idea is too twisted to be labeled "heresy" here, as long as it is for the sake of scholarship and kept safely in the private halls. Saint Gwenen's makes a point of not teaching theology for this reason. Their innovation has earned them great wealth and power. In the late 1900s, Saint Gwenen's innovated a standardized form of combat magic known as eldritch knighthood, a kind of arcane art that blends with and builds on one's swordsmanship. While others had done this, none had made the system easily teachable. This art attracted the attention of the Darzan University, which offered them power and knowledge in exchange for a lasting partnership. Saint Gwenen's has only drifted further from Orthodox standards of virtue and proper belief, but the power it has received has made it too valuable to the Perpetual Conclave to risk losing. They aren't any kind of heresy and they contribute to the crusade, so they are really more of impious eccentrics than any threat to public morality. Nonetheless, busybodies have pestered the Academy enough for them to isolate themselves from the general public and the priesthood.
Saint Gwenen's greatest mage and star professor is the Imon Basalar, greatest living eldritch knight and hero of the Emerald Crusade. Imonen is infamous in Southern Izekra as a pirate, raider, cut-throat, and slaver, but he is known back in continental Desmia as a wealthy hero whose demon-kill-count is ridiculously high. He helps keep the Academy properly Desmian.
Saint Gwenen's is entirely private and focused on magic, though. If you want a public education in law, theology, or medicine, try the Sikoran Ecclestiastic University. Once, Sikoran Ecclesiastic was a fine university, innovative and on the rise. However, moral panics, budget cuts, and the wealthy increasingly sending their children to Pakray have drained SEU of its money, reputation, and talent.
"Silver Before All Else"
Founding Date
1882
Type
Geopolitical, Kingdom
Alternative Names
Davakrin, Gwenev
Demonym
Adavan
Government System
Monarchy, Absolute
Power Structure
Feudal state
Currency
Kidon uses Asalay Dungeon Coinage: Gold Dragons, Silver Eagles, and Copper Bulls
Major Exports
Horses, warriors, textiles, food, Divine incense
Major Imports
Steel, lumber, stone
Official State Religion
Location
Official Languages
Neighboring Nations
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