Kingdom of Karzado
Karzado is less a country, more an invasion that never stops. It is a small state made of poachers, adventurers, looters, slavers, and those who seek to carve out a place for themselves beyond the watchful eye of traditional society. It is also a very new country: Karzado invaded the land only thirty years ago, and the initial wars only ended twenty years ago. It is only in the last few years that the first generation of Karzadans born on stolen land are coming of age.
Very little is illegal in this country, and most social norms vary by town or by community. While one settlement may have strict religious prohibitions on drinking, brawling, and general bad behavior enforced by religious paramilitaries, another might ignore anything short of premeditated murder.
Anyone with sufficient ruthlessness and luck is able to make something out of nothing here. The Karzadan crown hands out "free land grants" to basically anyone who asks - with the minor complication that the land is already inhabited by native Loanuans. Some families try to fence out the original inhabitants, some approach with murder or enslavement on their minds, and some rare families try to make peace with their "new neighbors". Regardless of approach, the land is stolen and life is violent here by default. Loanuan warriors regularly raid, competing homesteaders sometimes raid as well, and the government here acts with overwhelming violence whenever it detects someone breaking one of its few rules.
Structure
Karzado is ruled by Queen Karza Ezeken, the founding sorcerer. Beneath her are the Queensguard, her personal war party and men at arms. Below Karza and her enforcers, authority depends on where you are. Each town rules itself, every farm rules itself, and several aristocrats even have their own microstates within Karzado.
History
The Rurana
Queen Karza and the Founding Four
The Settlers
The Invasion
Karzado Independent
Demography and Population
Territories
Karzado is roughly 11 by 11 miles across. The Ruraina mountains act as the Eastern boundary, and the rest of Karzado's borders are porous and uncertain. The Southern part of Karzado is thin forests and open plains; the Northern part is forest, that turns to hills.
How to even define Karzado's territory? Karzado is a larval state, an illusion of a country draped over a framework of violence. Their lands are whatever they can occupy, and their armed settlers are in an eternal back-and-forth with the surrounding Loanuan tribal groups.
Six towns serve as the epicenters of Karzado's power, where all influence radiates from:
- Karzadel, the fortified capital and center of Karzado's power. It occupies the ancient meeting ground, trading post, and sanctuary of the Rurana tribal group - Hinlotha. Now, it is a hive of adventurers and settlers watched over by a violent military regime. Known as the Hunter's Palace
- Senora, a divided and confused mess of a town that was also built on a Loanuan sanctuary. Really more of a series of disjointed villages connected by compressed and fortified homesteads.
- Kazalka, a newly-minted castle that was thrust into township when it became the go-to sanctuary for failed homesteaders.
- Erebel, a hyper-religious town founded by a cult that combined a puritanical strain of Saraka with the extreme elements of Zihari. Now a home to several religious groups seeking space away from the prying eyes of the state. Probably the least aggressive of these towns, but the most domineering towards new settlers. It is like five tiny extremist theocracies in a trenchcoat.
- Featherhold, a fortified, militarized town that is run like its own tiny dictatorship. Strict in culture, clean in design, and open in its goal of conquering more land for its fledgling aristocracy.
Military
Karzado's military is primarily composed of militias, with each town or village having its own independent military. The greatest of these little armies is the Queensguard of Karza, a group of professional heavy infantry and cavalry. Senora has a group called the Roughroad Rangers, who are expert sharpshooters and trappers; Erebel has its own tiny standing army; Kazalka also keeps traditional heavy troops for its garrison; and Featherhold has several druids to support its infantry.
Religion
Foreign Relations
Karzado is economically and militarily dependent on the Kingdom of Analona, and could be defined as an extension of Analona's influence. More specifically, Karzado is an extension of the Analonan military - Karzado is one of the few colonized kingdoms of Loanua that does not answer to the Khilaia, and Karzado's leadership is far more loyal to their settled Loanuan counterparts than any foreign power.
Karzado is on exceptionally bad terms with all native Loanuan groups. The Keamara League to the South, the Sarasuka League to the West, and the Eohanna League to the North all are in perpetual conflict with Karzado. This conflict mostly plays out in small-scale raiding and skirmishing rather than full-fledged war.
Agriculture & Industry
Many newcomers in Karzado have settled down to farm and ranch; many Prism settlers have settled into the mountains to mine. Not much of a manufacturing sector exists.
Trade & Transport
Trade is what keeps Karzado alive: pelts and birds taken illegally flood into Analona, and weapons and food come in return. There are three roads connecting Karzado to the Kingdom of Analona: The Copper Road in the North, the Westpath in the South, and the Sacred Path through the mountains.
The Copper Road, which is densely forested, is fairly secure from outsider raiding parties but has something of an internal issue with rebel Rurana tribes and bandits. The grassy Westpath has its problems reversed: the road is carefully locked down by ranchers and outposts, but is vulnerable to raiders from the Southern plains. And the Sacred Path is a route through the mountains known only to the Rurana.
Take What Is Yours
Founding Date
1990
Type
Geopolitical, Kingdom
Demonym
Karzadan
Government System
Monarchy, Absolute
Power Structure
Feudal state
Currency
Garadek Gold Moons, Silver Suns, Copper Stars
Major Exports
Moa birds, eagles, furs, horses, lumber
Major Imports
Steel, textiles, food
Official State Religion
Location
Neighboring Nations
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