Kingdom of Orpora
The Kingdom of Orpora is the great empire of Octoperson mastery and strength, and the pinnacle of aquatic power in Ekraht. They are disciplined, fierce, industrious, and carefully ordered, a rejection of the chaos of the open ocean and a statement of cosmic conquest. The surface cities bow before them, the Leviathans dare not swim against them alone, and the neighboring aquatic states tremble before their might. Their symbol, the Blue Ring of Orpora, is respected even among the callous and distant surface powers. Most aquatic or chemical weapons found in Ekraht are made here, in the dingy undersea workshops of Orporan industry. They are one extreme form of undersea statecraft, the ultimate expression of militaristic octoperson dominance that orders and exploits all other cultures and cephaperson species they can find.
Currently, the Kingdom of Orpora is on the front lines of the apocalypse. Their monarch was slain by the Rot, and cultists of the end of the world have seized control of the capital city. The finely-tuned order of Orpora is collapsing under its own weight, and what it becomes or leaves behind will shape Northern Makal for years to come.
Structure
Orpora is an absolute monarchy built on a military bureaucracy. At the very top is the monarch, who must maintain their status through their relationships with the magister milita and the rest of the royal family. Beneath them are the Princes - siblings of the monarch who are in charge of managing the major reefs - and the three top generals, known individually as the magister militum and in whole as the magister milita. Much of society is managed by the extended military.
The military has three branches: the Reefguard, or military police, the Blue Ring or primary military, and the Auxiliary Branch, which manages mercenaries, auxiliaries, and non-octopi divisions. The Reefguard manage most civilians matters and are led by the Princes.
In terms of regional organization, virtually all of the kingdom is built around the main three metropoli of the region:
- Farwater, the capital, the city of the great workshops and production, ringed by fortifications facing the vast open sea plains to the North. Closest with the surface world and most culturally in line with Orporan standards. The local palace-cathedral is famous, being a Leviathan skeleton overgrown with coral and fashioned into a monument of octoperson power.
- Longshore, a more isolated great reef contained in an atoll to the Southwest. A center of underwater agriculture that has grown to encompass many of the surrounding lesser reefs, the most populated of the metropoli. Longshore is also the most internally divided, with a strict internal caste system and deep species-tensions. Has a massive fortress known as Squidbreaker Point that is said to be un-takeable by any army surface or aquatic, which overlooks the city's mining operations (unusual for an aquatic state to have).
- Warmtide, the center of administration in the Far North. Culturally, warmtide has an emphasis on militarism and cultural cohesion over species, and might be considered the most egalitarian of the three great reefs. Includes an island of ancient human-dryad ruins that sank many centuries ago and has since become a center of warlock training and meditation.
Culture
Orpora has a culture that one might call majority-collectivist: most subjects are encouraged to identify through the state and through the collective rather than as individuals, but the upper command is radically individualist in comparison. For most octopeople, you are your reef and the reef is the state; your connection to the sacred Elem is through your reef and the work you do for it. Military labor and training is glorified over virtually all else, with the exception of invention and trade - though such pursuits are relegated to the aristocracy.
For most squiddles and cuttlefolk, there isn't even really the reef - individuals are kept from forming close communities, but are shifted between temporary work-pods as little more than chattel slaves (for some squiddles, just outright slavery). Those not fully enslaved can apply to the military to earn their worth, but such a life is own of even greater de-personalization and exploitation, essentially semi-voluntary slavery with extra violence.
As for the aristocracy, they are encouraged to see themselves as part of their dynasties - a curious institution in aquatic societies clearly based on humanoid practices. Aristocrats build special spawning chambers to contain their genetic material to prevent "contamination" by outside bloodlines - essentially forcing families into existence for a species with external fertilization. Eggs are then moved to containment chambers for what is a young childhood of cannibalism and infighting - first very literal infants fighting and eating each other, then a series of tests to weed out unnecessary children. The goal is typically to reduce the hundreds of eggs down to about 3 to 10 children depending upon the needs of the dynasty. These survivors are then placed under intense pressure to become ideal leaders, given thorough education in war, engineering, religion, and rhetoric.
Surface-goers are viewed with suspicion, not the typical aquatic apathy - they are a people who lack order and purpose, whose mobility and difficulty to conquer make them essentially squiddles-but-worse. Their frightful and chaotic nature is tolerated for commercial and conquering purposes, but their influence must always be contained and domesticated by the reeflords. Even other octopeople from other cultures are potential threats, deviants and corrupted creatures in need of discipline.
History
The First Order of West Makal
The Squiddle Divide
The Alashan Crisis
Orpora Rises
The Orporan Golden Age and Fall
Demography and Population
Orpora directly rules over millions of cephapeople. Almost half of them are Octopeople, and the majority of the rest are Squiddles.
Much of the population is concentrated into the three great reefs, though hundreds of smaller reefs also support large populations.
Military
The Orporan military has three parts: the military police known as the Reefguard, the standing army known as the Blue Ring, and the auxiliary divisions. The Reefguard are trained more for civilian uprisings or slave revolts than formal conflicts - they specialize in small squad tactics using bolters (underwater crossbows minus the reliance on water-vulnerable bows) and short swords.
The auxiliary divisions are a tangle of scouts, skirmishers, mercenaries, and light troops - expendable, mobile, lightly armed and armored with javelins, spears, and short swords. The most skilled and proven of these are promoted to elite auxiliaries, which gain access to proper weaponry and heightened social status; so while some auxiliaries flee easily and have little loyalty to the regime, others are downright zealous in proving themselves.
The Blue Ring is where the true power of Orpora lies. It is a standing army, professional and disciplined and detached from any local allegiances. The Blue Ring as a symbolic rank implies elite power and status, invoking both the blue blood of their slain aquatic enemies (cephapeople having blue blood) and the power of the blue ring octopus, a legendarily venomous non-sentient octopus that the Blue Ring farms for toxin for their weapons. The Blue Ring is home to many aristocratic officers, but offers promotions into the nobility for any effective recruits. It is entirely octopeople and relies on octopeople weapons: mass bolters and grand bolters (undersea ballistae) mounted on Crabcows, along with many other war machines constructed by octoperson mad science and chemical weapons. The Blue Ring is in many ways synonymous with the crown's power, and their symbol is the kingdom's symbol.
Religion
Orpora is Elemeer, though the religion plays out differently here than in most places. Self actualization and spiritual power are invested in the elites rather than the common people, and the dogma of Elemeer is portrayed in a way that focuses worship around state service. The priesthood are mostly aristocrats who dabble in magic and invention. Wisdom is grounded in practicality; spiritual power is considered useless if not in service to society and the crown. Given this very pragmatic approach to religion, the crown has little problems with other religious ideas mingling about as long as they are useful or harmless at least.
Foreign Relations
Orpora is an empire of blood and bronze, true, but it is also an empire of words and diplomats. Orpora is hungry for vassals and buffer states, which have proven incredibly useful for insulating their unsustainable empire in the past. Alliances are not the focus here, as allies are but future rivals. Tributaries are as close as Orpora can really get.
The largest aquatic vassal (and the most profitable) is easily the Kingdom of Olowor, a buffer state to the South of Orpora that is the traditional neutral ground between all of the aquatic powers. Olowor's two major reefs, Greenwater and Moonbay, have a significant Orporan presence and are closely guarded jewels of the greater empire. The second significant aquatic vassal is the Open Water League to the East, a group of petty reefs that act as a super decentralized merchant republic. A small kingdom, the kingdom of Dwelet, acts as Orpora's buffer and tributary to the Northwest.
Orpora also has a large number of small surface tributaries, which provide copper, smelting services, trade partners, and luxury good providers. Tributaries also provide leviathan-hunter levies in times of need, though this has only been used once and has little infrastructure in place. 23 of these tributaries are coastal city states; the other 48 are informal coastal groups that are able to avoid paying significant tribute thanks to their small size and mobility. Of these tributaries, one is the closest thing Orpora has to a traditional ally: Aprizada, a city state right next to Farwater, and Farwater's traditional trading partner. Aprizada is a plutocratic oligarchy traditionally run by five major families, though one family (the Zurazir) is currently dominant over the others.
Orpora's closest rival has been the Republic of Amaset to the East, which has long funded slave revolts and dissent in Orporan waters. The Federation of Alasha to the Far South is not far behind as Orpora's closest military rival.
To the Northeast are the Merkeeper reefs - hyper-isolationist octopeople and squiddles who frequently raid Orporan waters and resist Izekran expansion of the empire. The Merkeepers are a curious bunch whose true names are unknown, and who are famous for their psuedo-domestication of the vicious Merfolk. Campaigns against the Merkeepers escalated in the early 2000s and proved both expensive and largely fruitless.
Agriculture & Industry
The sea floor of Orpora is divided into lots by the bureaucracy, to be used for greatest efficiency. Kelp forestry, mining, crabcow ranching, and shellfish farming make up the vast majority of the seaspace, worked by either low-class Octopeople or enserfed or enslaved squiddles. The lesser reefs produce minor goods, but act more as administrative centers than self-sufficient towns. Local nobles also manage fish farming operations: essentially, schools of fish are corralled into sections of sea, and are blocked from escaping greater Orpora by tactical placement of military or civilian operations. They are kept from the weaker boundaries of Orpora by fish shepherds, who scare the fish away and set up large nets to catch any that insist on escape.
Most production is concentrated in the nine great reefs, especially the three metropoli. Massive workshops assemble tools, weapons, garments, and other goods for sale or use.
Trade & Transport
Aristocratic dynasties have exclusive access to merchant life here, but outside merchants also dabble in the major metropoli.
Strength is the State; Survival is Obedience
Founding Date
1899 ME
Type
Geopolitical, Kingdom
Demonym
Orporan
Government System
Monarchy, Absolute
Power Structure
Feudal state
Currency
Zeruan Gold Dragons and Silver Storms; Cowry shells instead of copper
Official State Religion
Location
Controlled Territories
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