Sacred Kingdom of Nomion (Noe-mee-on)
The Sacred Kingdom of Nomion is the heartland of the Final Choir of Vetevism. It is a land chosen by The Chimera to conquer the world and bring it to heel to end all destructive divisions between people - it is the great assimilator of God. The people are raised with the knowledge that they, unworthy and pitiful they, are the inheritors of this prophetic duty by blood. They are made worthy by the blood, shall be tested by the blood, and shall undo the world by the blood.
Not all assimilation is conquest, of course - in fact, the Choir does most of its forced evangelism without Nomion's state military, and hasn't done so for many centuries. Nomion's ships and eager youth often do participate in the religion's expansions, but Nomion itself is above such butchery now. No, the current Nomion exists as the melting pot into which foreign things are to be thrown, the useless discarded and the useful broken and devoured. This is done through economic and cultural force now, exported abroad and championed with the full power of the state at home. Nomic merchants are some of the richest and most influential across the continent, Nomic culture is often correlated with high-class sophistication in other Vetevic countries, and Nomic ships are the greatest trading and war vessels to be seen.
The Kingdom is in a strange place right now, though. For over a century, there has been a kind of elite military revolt against the theocratic order, where the monarchs have seized legal and bureaucratic power from the Choir to focus on local priorities. These regional elites have escaped religious retribution by making their secular order more profitable and diplomatically successful - but the social disorder caused by economic centralization and new trade routes has produced a wave of religious populism that wants a return to Choir rule. Even as Nomion reaches new heights of prosperity and influence abroad, at home there is unrest and uncomfortable questions: can there be a Nomion apart from the Choir?
Structure
Nomion is a monarchy, absolute in theory but divided between three major branches of government in practice. There is the state bureaucracy, which manages trade, espionage, courts, and urban tax collection; there is the feudal military aristocracy, which manages rural tax collection; and then there is the clergy, which manages education and magic. The most powerful entity in the government is the royal triumvirate, made up of the leaders of the three branches - the Royal Director of the bureaucracy, the March-General of the military, and the Choirmaster of the clergy. The triumvirate has immense legal authority and can essentially overpower the monarch if all three leaders act in agreement - they get a say in the selection of the new heir, can draft laws, and issue proclamations. The triumvirate typically squabble amongst themselves, though, leaving the monarch mostly in charge.
Things are changing, though - the balance within the triumvirate has become lopsided of late. The current Choirmaster, Suvatoi Foroba, has continued the trend of the last Choirmaster in expanding the Choir's roles in land administration and the military; and recently, they were able to bring the Royal Director to heel politically. They have two-thirds of the Triumvirate and are directly threatening the role of the third. Suvatoi is a brilliant politician, humble enough to catch their opponents offguard but zealous enough to act with ruthless ambition for the choir. They are also broadly popular among the Vetevic population. The current monarch, Chimaisha Mokoshai, is young and stubborn, but is going through a bit of a moment - they have become convinced that their parents were murdered, and have increasingly been consumed by paranoia. This has impacted their court connections and general popularity, though they have been an extremely capable administrator when they actually get around to it.
Generally speaking, the bureaucracy holds power along the coast while the military aristocracy controls more of the riverlands. The bureaucracy is divided into the intelligence, trade, and industry departments. The aristocracy is led by a small handful of princes, below which are counts, then viscounts, then barons.
Culture
The Hybrid Being
The Visceral
History
Early Nomion (-200 to 400 ME)
The Great Trials of the Choir (400 to 745)
The Post-Orishan Crisis (745 to 1298)
The Golden Age of Nomion (1298 to 1820)
Modern History
Demography and Population
Territories
Nomion is about 420 miles long and 280 miles wide. It is generally divided into three layers, moving from the ocean inland: the coast, the riverlands, and the interior. The coast is dotted with many small islands and inlets, and alternates between volcanic mountains and lush coastal flatlands. The riverlands are more flat and open, majority forest and plains. Most settlement is concentrated around either the pockets of lush coast or around the major rivers - these rivers, West to East, are known as the Treshi, Shosho, Chelkis, Michiko, and Heddo rivers. The interior regions are where the land becomes more mountainous and less arable. The Northeastern mountains have more water, and are more habitable for choricals, while the Northwestern mountains are much drier and more barren and even transition to pure desert at parts.
Military
Three military of Nomion is divided into three parts, one for each of the branches of government: the feudal armies, the sellsword regiments, and the Butterfly Legion. The crown has its own forces, smaller than the others - the royal guard and the Kayshibai.
The feudal armies of Nomion are known for their excellent cavalry, swordsmen, and archers - the nobles tend to prioritize small groups of elite warriors over mass levies. Some of the nobility even go to battle atop Sudraco. Traditionally, common soldiery is seen as something more honorably bought then mass levied - though some nobles have dabbled in paid armies of their own recently.
Sellswords can come from Nomion, but tradition holds that a diverse mix of mercenaries is good for avoiding factionalism and creating a well-balanced killing machine. Sellswords tend to be better at fighting than common conscripts, but are much more expensive, so Nomion's mercenary forces tend to be leaner and meaner.
The Butterfly Legion are the Final Choir's armed forces, originally envisioned to be more witch-hunters and temple guards than a full-on force. Over the last few decades, the Butterfly Legion has grown significantly in size into a small standing army, and seems set on trying to absorb the feudal forces into a united church military. The Butterfly Legion tend to favor archers, swordsmen, and spears, forming a more stable (yet disciplined) base for the elite warriors to work with.
And the Kayshibai are the royal mercenaries, drawn from the mountain communities to serve the monarch directly. Warlocks, berserkers, and heavy infantry, the Kayshibai are quite unlike the rest of the army and are an extremely prestigious group to be a part of.
Nomic fighting styles embrace swords and bows - the classics. Swords are often either curved or thin and pointed; an over-heavy blade is considered disgraceful and clumsy.
Religion
Nomion is the heart of the Final Choir of Vetevism and hosts the Choir's Highest Chorus on the island of Ekanima. The majority of the population is Vetevic, though small Orishan, Brambleway, and Garadek religious communities exist.
While the Choir is extremely politically powerful, it does not have the kind of state authority one might expect. The law denies them control over the courts and the laws, and a semi-secular royal judiciary reigns supreme. Heathens, even religious enemies, are allowed to live freely in Nomion. There isn't religious freedom exactly (the monarch is free to ban religions if they please), but religious power in concentrated in the hands of the state rather than the clergy. This may be a system of the past, though, as the Choir is currently ascendant in the government.
The existing 'secular' monarchy generally was open to religious minorities and allowed for communities of non-choricals to flourish as long as they contributed economically or politically. Individuals or families that wished to avoid religious pairings or tithing could escape those responsibilities, though again there was a kind of expected debt to the state in return. The new theocrats haven't rejected this model entirely, but seem to be want it limited - especially when it comes to apostates. Religious minorities that are useful seem to be only selectively attacked by religious zealots, whenever a hate campaign gains enough steam that the clergy sees more profit in joining than resisting.
The religious tumult isn't entirely top-down. There is a religious revival burning through Nomion. Part of this revival is optimistic and friendly, an excitement that flows from the influx of new foreign magic, goods, and knowledge - a sense that another great step towards ascension is at hand. Part of this revival is also a fear that the new will consume the old unless it is dominated and subsumed by the righteous, a violent reaction to the erosion of social protections mixed with xenophobia.
Nomion's religiosity is some of the 'purest' Vetevism one can find: local figures of veneration or deities are largely washed away by a dominant culture that places extreme emphasis on the Gods that unite Vetevism.
Foreign Relations
Nomion's priority of late has been peace, and they have worked over the last two centuries to ease old rivalries and build new friendships - even across religions lines. The Kingdom of Maltana, an old rival that Nomion has traditionally claimed, has been slowly courted through mutual trade relationships - and has become the dominant partner in that relationship slowly but surely. In the lands of Metahn to the West, Nomion has selectively allied with the less religious states to keep the region from unifying against them. And in distant Shaniku, Nomion has sought a valuable trade partner and ally. Even in the mountain kingdoms of Kasoma, Nomion has its fair share of allies.
Agriculture & Industry
Along the coast, Nomion is a vibrant mixture of manufacturing, agriculture, and mining. Shipbuilding is a major industry, driving lumberyards and imports as well as weaving. Rice, maize, and wheat are all grown, as are yams, potatoes, olives, tomatoes, and grapes. Salt, copper, silver, lead, and jewels are all mined from the clusters of volcanic mountains. The coastal cities are major centers of smelting, trade, and manufacturing, as artisanal methods from across the Vetevic world are gathered and experimented with. Small estates funded by the Choir produce Flowyrms and have been looking towards new foreign crops, such as Suntail Grass as well. Desalination plants along the coast harvest salt and minerals from the sea.
In the riverlands, agriculture and rural production are the emphasis. Wheat and maize are grown, as is cotton, olives, tomatoes, citrus, and almonds. Horses, cattle, Sudraco, and Fire Termites are carefully tended to as well. Recently, fire termite production has also allowed for the breeding of Dragomanders. The fire termite industry is extremely new, and has expanded at the cost of small farms and landholders in the less-profitable riverlands plains; the landholders have also invited over Garadek immigrants to work and manage these new operations. These Garadek ranchers have become symbols of foreign trespasses and usurpation, living rent-free in the minds of Nomic subjects along the coast (who aren't even directly impacted).
The interior is mostly mining, with some potato farming and sheep and goat herding. Jewels, tin, food minerals, and gold are mined, and stone is quarried.
Trade & Transport
Trade in Nomion is largely led by large merchant families, which lead commercial cliques. Oftentimes these cliques are formally connected by draft banks that are owned by the leading family, but there are also networks of client families that extend beyond the bonds of the banks and formal organizations.
Commercial cliques and wealthy temples run guilds, known as Bases, which are centered around 'platform markets': consolidated artisan markets and shopping areas devoted to certain crafts, traditionally built around temples but not exclusively so. This system places a lot of power in the hands of patrons - temples, merchant oligarchs, landowners - and leaves artisans always out of control of their own organizations. The actual artisans do strike back on occasion by staging revolts, playing potential patrons against each other, or seeking governmental relief. Artisans who practice unusual techniques or trades are artificially protected by the bureaucracy, which provides subsidies for those who would preserve the unusual and potentially useful for future assimilation into new technologies. The government is fond of protectionism generally, and often supports local industries through tariffs and trade protections.
A major change in trade over the last century has been the creation of the trade route with Garadel, led by the Selkie fleets. This has brought in a flow of new technologies, goods, industries, workers, and ideas - though the raw potential of this new trade route is still under-exploited. There aren't many who understand Garadek languages or industries (though the government has worked to send out loyal Vetevic mercenary companies to harvest information and change that). Every new generation is more familiar with the distant East, though, and the trade volume is steadily increasing.
"Prophecy commands us, destiny protects us"
Founding Date
1853
Type
Geopolitical, Country
Demonym
Nomic
Government System
Monarchy, Theocratic
Power Structure
Feudal state
Currency
Old Nafenan Gold Circles, Silver points, and Copper Squares
Major Imports
Steel, paper, ink, sugar, spices, tea, precious metals
Official State Religion
Location
Official Languages
Controlled Territories
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