Skill Proficiencies Perception, Persuasion
Languages Two of your choice
Equipment A small knife, a map of the Archonate, a fancy vest, black leather shoes, a small shoe polishing kit, a set of common clothes, and a belt pouch containing 20 gp
Feature: Hustle and Bustle
You were made for not any big city, but
the big city:
The Archonate! While others have to travel the far and wide to see what the world has to offer, you have seen just about all there is to see condensed into the districts of the largest settlement to have ever existed. Here you know what inns are the safest, what taverns have the best ale, and what stage has the most entertaining acts. You know where to get the latest rumors of a district, and if you don't, you know someone who knows someone who knows where to hear them. But people also know you, for better or worse. And should you travel to another big city, you quickly get a sense of the lay of the land. Because you have seen it all in the Archonate already!
Suggested Characteristics
1d6 |
Personality Trait |
1 |
I have plenty of tall tales to tell, and always make them seem relevant. |
2 |
I am a gossipmonger, and thrive on collecting and spreading gossip |
3 |
I am quick to anger people, but my charms also quickly diffuse any situation. |
4 |
Listening to the interesting people of the city is preferable to telling stories of my own. |
5 |
I am always smiling! |
6 |
Thinking is for scholars, I act and talk first. |
1d6 |
Bond |
1 |
I have no family but the family on the streets, every drunk is my brother, and every trollop is my sister. |
2 |
The big city is my home, and I'm willing to fight to defend it. |
3 |
The one thing I love more than my city is my family and friends who live within it. |
4 |
I'm indebted to someone who took me in when I fell on hard times. |
5 |
I value my freedom above anything else, and no one will take it from me. |
6 |
Some day I may leave the big city, but the big city will never leave me. |
1d6 |
Ideal |
1 |
People. Making friends rather than foes is preferable in any situation. (Good) |
2 |
Curiosity. In the big city one must explore every corner, speak with every person, and try everything at least once. (Chaotic) |
3 |
Infamy. People should know me by my terrible deeds around the city. (Evil) |
4 |
Tradition. By gathering the stories and songs from around the city, they will never be forgotten. (Lawful) |
5 |
Aspiration. I am determined to become someone great that will be remembered. (Any) |
6 |
Humility. In the big city we're all wheels in the cog. (Neutral) |
1d6 |
Flaw |
1 |
My memory is always hazy due to excessive drinking. |
2 |
I can't help but cause a ruckus when things don't go my way. |
3 |
Some of my bar tabs have gotten so big that I simply can't visit those bars anymore. |
4 |
I am a compulsive liar, and sometimes lie without realizing it. |
5 |
I don't know the meaning of the word "subtle." |
6 |
Though I expect everyone else to share every bit of information with me, I am very secretive and won't share with others. |
Big City Feats
Having lived in such a big city, a lot of doors have opened up for you. When you reach a new level where you can increase you ability score or pick a feat, you may instead pick a feat from the list below.
Home Away From Home
You know that every good adventure starts in a tavern, so you spend most of your time crawling the drinking holes of the Archonate. Knowing a lot about how tavern culture functions, you gain the following benefits:
- Increase your Charisma or Constitution score by 1.
- Whenever you enter a new city, you instinctively know the approximate location of the nearest tavern.
- Whenever you're in an inn or a tavern, and you're behaving nicely, you gain advantage on any persuasion checks made against the employees. You also gain advantage on any perception checks made to overhear conversations from neighboring tables, or to spot interesting groups at the establishment.
- You have advantage on checks made to resist the negative effects of alcohol. If you're already resistant to poison, you may re-roll one of the dice once and take the highest result.
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