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Relationships

RELATIONSHIPS
PCs have relationships with other NPCs.  
RELATIONSHIP SCORES
Each significant relationship is represented with a score of 1 to 3. A score of 1 indicates a relationship with an influential NPC. Scores of 2 & 3 represent even stronger relationships.  
RELATIONSHIP TYPES
There are three relationship types:
  • Positive
  • Negative
  • Complicated
 
STARTING RELATIONSHIPS
Each PC can start with up to three relationships, one of each type. The sum total of the relationship scores is limited to three. So one relationship with a score of three or three relationships with a rating of one are both OK.   Example:
Positive (1): Sgt. Parkinson, 3rd Infantry
Negative (1): Mrs. Kinniki, wealthy merchant, ex-girlfriend
Complicated (1): Veronica Styles, my mother the socialite, never liked children
 
GROWING RELATIONSHIPS
After each session of play, consider adjusting existing relationships up or down by one point. Also consider adding new relationships as they are uncovered.  
RELATIONSHIPS IN PLAY
ROLL
At the end of each play session (to give the DM time to plan), each relationship of each PC can be rolled for. Simply roll 1D6 for each point of a relationship score. Let the DM know about all 5's and 6's rolled and they will do their best to include these effects in the next session. NOTE: Each player can withhold one of the 5's or 6's from the DM and keep it in reserve, to be spent for aid when they choose in the next session. Withheld dice expire in the next session. Withheld dice can be spent to call upon for aid. 6's = aid. 5's = aid with a complication.   AID
When spending relationship dice, the player and DM discuss to determine what type of help is coming. This could be direct relationship-NPC involvment, or it could simply be related. You bond with the prisoner in the cell next to you, because you both know (and despise) Mrs. Kinniki.   COMPLICATIONS
As mentioned above, when 5's are rolled, the aid comes with a cost or a complication. For example, Mrs. Kinniki, your negative relation, could show up in prison to visit the other prisoner and cause some trouble for you and your new cellmate.   Source: 13th Age RPG, Icon relationships
Harn - Where
Harn - Who
Harn - When
Harn - How
Harn - What


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