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Kaldor
KALDOR
Kaldor is a kingdom in the east, neither north, nor south. The name is also used for the region of the middle Kald River watershed, which lies roughly between the Sorkin and Felsha mountains. The natural vegetation is mostly mixed woodland and forest and there are large tracts of cropland and pasture. most of the region is alluvial plains, but there are several hilly districts, notably the Kathela Hills and the Upper Osel. Most people using the name Kaldor mean the Kingdom, not the region.
Although the region is culturally dominated by the Kingdom of Kaldor, it is home to several tribal nations that range back and forth across the realm's ambiguous borders. Although Kaldor has assimilated large numbers of tribesmen since its foundation in the year 188, many of the lands claimed by its nobility are actually controlled by the Chelni, Kath, Pagaelin, and Taelda tribal nations. By avoiding open battle, these hardy tribesmen have been able to withstand intermittent Kaldoric attempts at conquest.
The lands of the kingdom's south and west are lightly settled and administered as the military districts of Oselmarch and Chelmarch. In the west, Chelni and Kath lands are crossed by the Salt Route and include some fertile Kald bottomland. Kaldor has a token presence at Trobridge Inn, but only because the Chelni allow it to survive. The southern Oselmarch lies within Pagaelin territory. It has a high proportion of grassy, open woodland, giving it higher agriculture potential. The region is crossed by the Genin Trail and subject to Pagaelin raids. Beyond the Pagaelin territory lies small but rich Chybisa, a kingdom to which Kaldor occasionally asserts a claim.
The kingdom is not entirely safe from her barbaric neighbors, pacification of surrounding land continues. Relations with the tribes are not always warlike; a few hardy miners, trappers, and explorers venture in the wilderness, and the tribesmen are a common sight in border settlements.
Harn is copyright Columbia Games 2014