Renegade Shek-Pvar
The Pvaric Code
The code are the rules that govern all Shek-Pvar and it is rigidly enforced. The code is rigidly enforced and a mage who uses magic to harm the Kvikir (ordinary folk) or who brings a House of Lore (chantry) into disrepute will be opposed by other Shek-Pvar, either because they are ethically hostile, or because they believe the organization is threatened by too much visibility.
If six or more masters agree, a mage can be declared Renegade. An infringement may prompt only a warning from a master, group of masters, or chantry; this varies from chantry to chantry and convocation to convocation.
It is the duty of all Shek-Pvar, regardless of convocation, to oppose a renegade, Shek-Pvar are not expected to commit suicide to oppose a powerful renegade. It is enough to quickly report any encounter or knowledge of a renegade's location to the nearest chantry or independent master.
Regardless of the outcome, the Shek-Pvar will try to rectify a renegade's actions. The masters who declared the mage a renegade have the primary responsibility to perform this task. This complex process may require the memory of the renegade to be removed from the minds of dozens of Kvikir.
I
Bring not the scorn of the Kvikir upon thy brothers, nor make with thyne art a place for thyself above them.
II
Keep sacred and free from harm thy House of Lore, and make a tithe to thy House a portion of thyne arcane treasure.
III
Spread not they lore even among thy brothers, without first obtaining the sanction of thy peers.
IV
Succor not a renegade of the art, but strike him down With thy power, else summon thy brothers to thyne aid.
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