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Commando

To become a commando is to train your body for combat and killing. To learn how to use every available available tool as cruelly and efficiently as possible. You are a professional, and you will wreak havoc on the front and in the back of the battle.             
Level Features HP Gained Number of Rages
1st Silent Rage, Brutal Tactics 6 2
2nd Focused Evasion 4 2
3rd Cunning Action: Grapple, Shove, Pin 4 2
4th ASI, Trained Fury 4 3
5th Merciless 4 3
      1st Level   Silent Rage... Your rage becomes more akin to an intense focus that causes your senses to heighten to superhuman levels. When you use your rage outside of combat, it lasts 10 minutes. While raging, you may choose up to 3 skills or saving throws that you are proficient in. Whenever you make one of those skill checks or saving throws, you cannot critically fail, and you critically succeed on an 18-20. If you enter combat in this state, the rage will remain for 1 minute. Your rage bonuses may now apply to ranged weapons.     Brutal Tactics... Your sneak attacks will now critically strike on a 19-20 regardless of what weapon you are using. While raging, your sneak attack may be used an additional time each round.       2nd Level   Focused Evasion... You may add your rage bonus to any saving throws you make from spells or abilities that you can see.       3rd Level   Cunning Action: Shove... You may use your bonus action on your turn to shove an enemy up to 10ft away.   Cunning Action: Grapple... You may use a bonus action on your turn to attempt to grapple an enemy. If your athletics check was at least 5 higher than the contested roll,    Cunning Action: Choke... While grappling an enemy, you may use your bonus action to restrain the target you are grappling. A target restrained this way is silenced and suffocating.     4th Level   Trained Fury... Relentless attacks may now be used with ranged weapons and the advantage roll may be applied to grappling checks. Relentless attacks gain a +1 bonus to critical chance.     5th Level   Merciless... Whenever one of your damage rolls reduces an enemy to 0 HP, you gain an extra basic action that may be used make an attack roll. You may apply your sneak attack bonus to this attack if applicable, even if you have already used your sneak attack this round.

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