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Dark Knight Teaser

Requirements: level 3 Warrior, Level 3 Warlock   The Dark Knight duel class combined the frontline prowess of warriors, with the doubled-edged damage of the warlock. This class benefits most from applying curses to yourself, to then force them onto your enemies. To use your own health as a weapon to inflict brutal damage to foes. Using your cursed equipment, you can punish anyone foolish enough to strike you. On top of this, the mixture of eldritch enhancements and maneuvers allows you to dish out massive damage with your basic attacks. Here are some of the features you can expect when taking the Dark Knight class...     Cursed Arms: After every short rest, you may apply a curse to one of your weapons Whenever you succeed in making an attack roll, you may apply this curse to them. You may do this a number of times per short rest equal to 1 + your spellcasting modifier. (No saving throw.)   Cursed Armor: After every short rest, you may apply a curse to your armor. Whenever an enemy succeeds in making a melee attack roll against you, you may apply this curse to them. You may do this a number of times per short rest equal to 1 + your spellcasting modifier. (No saving throw.)       New Maneuver: Dark Transference... Whenever you land an attack roll, you may use a maneuver to transfer 1 curse from yourself into an enemy. (No saving throw.)     New Curse: Curse of Vulnerability... Until your next turn, the target is made vulnerable to one of the following damage types at random: Fire, Slashing, Bludgeoning, Piercing, Frost, or necrotic. This applies even if the target normally resists or is immune to the damage type. (1d6 to choose.)     New Eldritch Enhancement: Reap... This cantrip or weapon attack steals strength from the target on a hit. Upon landing a successful attack roll, reduce the target's Strength stat by 2 and increase yours by 2. The target cannot be reduced below 8 strength this way. Your strength cannot go above 30 this way. This effect lasts for 1 minute. (2 strength increases all of the damage you deal by 1 as well as your chance to hit by 1. It reduces opponents damage and accuracy by the same amount.)

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