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Death Knight

Death Knights are the loyal warriors of Nazan that have risen above the ranks to become the commanders of his legions of willing souls. They are a 1-person squad and can overwhelm the enemy with their undead forces.                  
Level Features HP Gained Maneuvers Gained
1st Touch of Death, Nazan's Smite, Paladin 3
2nd Nazan's Lay on Hands 3
3rd Maneuver Die Increase 3 Bellringer Strike
4th Undead Commander 3
5th Death's Avatar 3 Spirit Sever
  1st Level   Touch of Death... Your weapons become empowered with a powerful necrotic energy imbued by Nazan. This energy makes any target you strike with your weapon attack subject to your channeled divinity. If a target would be killed by your weapon attack, you may raise them as a soldier of Nazan. Soldiers of Nazan have HP equal to 3 times your character level, and deal damage equal to their unarmed strike damage (Unless they were holding a weapon). Their attack and damage bonuses are equal to your spellcasting modifier, and their saving throws are all +0. You may control a number of undead equal to your proficiency modifier, or you may control 1 creature of size class large or huge and its HP is equal to 5 times your character level.     Nazan's Smite... When you hit a creature with a melee weapon attack, you can expend one spell slot to deal necrotic damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st.     Paladin... You may use spells from the 5e paladin spell list.       2nd Level   Nazan's Lay on Hands... You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your character level x 5. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. When using this effect on a friendly undead creatures, the amount of health restored is doubled and they are granted temporary HP when overhealed.   Alternatively, you can expend 5 hit points from your pool of healing to raise a nearby corpse as a soldier of Nazan. You may use this on your allies as well, placing their soul back into their body and allowing them to fight as an undead, but their HP and saving throws will be equal to a soldier of Nazan's.     3rd level   Maneuver Die Increase... Your maneuvers that would normally use a d4 for their rolls, now use a d6.     Extra Maneuver: Bellringer Strike... You may add this to your list of known maneuvers. (This doesn't count towards the limit of maneuvers known.)   Whenever you make a successful attack roll, you may use a maneuver to immediately use your channel divinity.     4th Level   Undead Commander... Friendly undead within 30ft of you have advantage on their attack rolls and +5 to each of their saving throws.     5th Level   Death's Avatar... Once every long rest, as a bonus action, you may infuse yourself with souls granted by Nazan. This grants you several effects:
  • You have immunity to Necrotic Damage
  • Whenever a creature dies within 60ft of you, it will be raised as a soldier of Nazan immediately. You may control any number of undead raised this way.
  • Your weapon attacks deal an extra 2d8 Necrotic damage.
  • Once while this effect persists, if you were to reach 0 HP, you may revive as Nazan's Centurion, granting you HP equal to 5 times your character level and allowing you to recieve the benefits of Undead Commander.
Extra Maneuver: Spirit Sever... You may add this to your list of known maneuvers. (This doesn't count towards the limit of maneuvers known.)   Whenever you make a successful attack roll against an enemy, you may use a maneuver roll 1d6 and add that much necrotic damage to the roll. The target must make one of their death saving throws against your maneuver die. If the target reaches 3 failed death saving throws while they are still above 0 HP, they become vulnerable to all damage and will immediately die when they reach 0 HP.

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