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Dervish

         
Level Features HP Gained Concentration Spells Maintained Inspiration Die Maneuvers Gained Spell Slots Gained (Tier 1) Spell Slots Gained (Tier 2)
1st Battlefield Presence 3 +1 4th +1 6th
2nd Essence of Battle 3 +1 +1 Spectral Swap
3rd Maneuver Die Increase 3 Singing Steel +1 2nd +1 3rd
4th Inspirational Victory 3 Poetic Justice
5th Dance of Death 3 +1 +1 +1 5th +1 7th
    Level 1   Battlefield Presence… Whenever you cast a spell that requires concentration, you may create a spectral image of yourself within 5ft of you. This image shares your initiative, movement, saving throws, AC, and attack rolls. It has HP equal to 5 times your level. This image may move and attack once (It has no additional basic actions) during each of your turns. It cannot use any of your spells or bonus actions, though it can take attacks of opportunity. You may have as many images as you can concentrate on spells. Whenever you lose concentration on a spell, the image created by it will vanish. If the image leaves the range of your spellcasting focus, it will vanish. These images may use your maneuvers.       Level 2   New Great Essence: Essence of Battle... Each of your great essence may now apply to any ally within 30ft of one of your the images created by Battlefield Presence as well. While this essence is active, allies within 30ft of you or one of your images have +1 to attack and damage rolls for each spell that you are concentrating on.       Extra Maneuver: Spectral Swap... You may add this to your list of known maneuvers. (This doesn't count towards the limit of maneuvers known.)   Whenever an enemy makes an attack roll against you, or whenever you are in the targeted area of a spell, you may use a maneuver as a reaction to switch places with one of your spectral images. Their attack target becomes the image. (This must be done before the attack roll is made, and before saving throws are rolled)         Level 3   Maneuver Die Increase... Your maneuvers that would normally use a d4 for their rolls, now use a d6     Extra maneuver: Singing Steel... You may add this to your list of known maneuvers. (This doesn't count towards the limit of maneuvers known.)   You may use a maneuver at the start of your turn, as a free action. When you do, your weapon begins to chime, granting it an additional 1d6 thunder damage on successful attack rolls. You must maintain concentration to keep this effect active, and it counts towards the number of spells you are concentrating on for the purposes of your great essence.       Level 4   Inspirational Victory… Whenever you kill or down an enemy, you may cast a spell as a bonus action. (Images you create can trigger this ability. This does not allow you to cast additional spells each turn.)     Extra Maneuver: Poetic Justice... You may add this to your list of known maneuvers. (This doesn't count towards the limit of maneuvers known.)   Whenever an ally is reduced to 0 HP by an enemy, you may use a maneuver as a reaction to have each of the images created by battlefield presence move towards and attack that enemy if its in range.       Level 5   Dance of Death... Whenever you use an action surge, images you have created with Battlefield Presence may move and attack again.

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