Level |
Features |
HP Gained |
Concentration spells Maintained |
Inspiration Die |
Spell Slots Gained
(Tier 1) |
Spell Slots Gained
(Tier 2) |
1st |
Natural Talent, Wild Inspiration |
3 |
|
|
+1 3rd |
+1 5th |
2nd |
Wild Empathy |
3 |
+1 |
+1 |
+1 Cantrip |
+1 Cantrip |
3rd |
Rhythm of Creation |
3 |
|
|
+1 1st |
+1 3rd |
4th |
Natural Handler |
3 |
+1 |
+1 |
|
+1 6th |
5th |
Nature's Melody |
3 |
|
|
+1 4th |
+1 7th |
1st Level
Natural Talent: You may cast a concentration spell and shapeshift in the same action. If you do, your transformation is tied to this spell. If you lose concentration on the spell, you revert back to your normal form. In addition, if you are using a narrative or instrumental spellcasting focus, they transform with you, becoming an accessory of your choice equipped to your new form. If this accessory is removed, the spells you are maintaining concentration on are ended.
Wild Inspiration: Whenever a creature rolls one of your inspiration die, they gain temporary HP equal to the difference between the maximum number they could have rolled - what they rolled. (If they roll a 3 on a d8, then they gain 5 temporary HP.)
2nd Level
Wild Empathy: Whenever you shapeshift, you may pick a number of different druid forms up to the number of spells you are concentrating on. You may switch between these forms as a bonus action while shapeshifted. Only the first form grants bonus HP. Switching forms this way does not count against the number of times you can shapeshift each day.
In addition, you can passively detect the feelings of nearby wildlife.
3rd Level
Rhythm of Creation: Whenever you shapeshift, or switch forms while shapeshifted. You may choose a spell that you are concentrating on and end that spell. Then, you may cast a new spell at the same spell level or lower without using a spell slot. (This spell is cast in-between transformations, bypassing the rules a bit.)
4th Level
Natural Handler: You become proficient in animal handling, if already proficient, you may double your proficiency bonus. Whenever you are interacting with a beast, or any of your favored enemies, you may make an animal handling check in an attempt to charm the target for up to 2 hours. This roll is made at disadvantage against targets that are hostile towards you, or if you attempt this during combat. Targets charmed by this effect will follow your orders unless it would cause direct harm to them. Creatures with 14 or more intelligence are immune to this effect.
5th Level
Nature's Melody: While shapeshifted and concentrating on any number of spells, you may add that number to your attack rolls and concentration checks.
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