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Paladin of Gaias

Level Features HP Gained Maneuvers Gained
1st Gaias's Lay on Hands, Gaias's Smite, Paladin 3
2nd Life Fountain 3
3rd Maneuver Die Increase 3 Lifeline
4th Harness Brilliance 3
5th Light's Champion 3 Radiant Power
Level 1   Gaias's Lay on Hands... You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your character level x 6.   As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. You may apply your channel divinity to this effect.       Gaias's Smite... When you hit a creature with a melee weapon attack, you can expend one spell slot to deal acid damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st.      Paladin... You may use spells from the 5e paladin spell list.     Level 2   Life Fountain... Whenever you land an attack roll against an enemy, you may restore 5 points of your Lay on Hands pool.         Level 3     Maneuver Die Increase... Your maneuvers that would normally use a d4 for their rolls, now use a d6     Extra Maneuver: Lifeline... You may add this to your list of known maneuvers. (This doesn't count towards the limit of maneuvers known.)   Whenever an ally is brought to 0 HP, you may use a maneuver as a reaction to cast a healing spell of your choice. The healing from this spell is increased by 1d6.       Level 4   Beginning and End... Whenever you would use an action to cast a healing spell, or use your Lay on Hands ability, you may make a weapon attack as a bonus action this round. Whenever you use all of your basic actions to make weapon attacks, you may cast a level 1 cure wounds as a bonus action this round without expending a spell slot.           Level 5     Nature's Avatar... At the start of your turns in combat, you may heal yourself with Lay on Hands as a free action. If damage would cause you to fall below 1 HP while you have points left in your Lay on Hands pool, instead, subtract that that many points from your pool.       Extra Maneuver: Swift Revival... You may add this to your list of known maneuvers. (This doesn't count towards the limit of maneuvers known.)   You may use a maneuver to make the next spell that would cast to revive a fallen ally into a bonus action. If this spell would normally have a casting time, the casting time is made instantaneous.

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