Baby Ognip
Warning:
Black Ichor Scenarios include "soft" horror text and graphics.
It may not be suitable for children or the skittery to read.
Opinion of the writer: PG-13 material.
It is assumed Baby Ognip never knew his parents. They frayed out before he was born. He is being sheltered with a Pendulum Serpent in a cool dark pit, so that he can expand and grow naturally. It is a Diluvian dream that he will lead them out of the Pingo Circle before a 50 million year coming disaster unfolds.
Ognip is not a cranky baby, but he is being over coddled by the serpent. The serpent is concerned that tourists are throwing him tidbits of stale crackers instead of the nutritional foods he needs, like polymeric membrane and carrier chemicals to preserve his electrodes. In the past, an ognip waited for the sun, contraction, detraction, an abundance of water with a splash of mud. But those days are past. There is not enough time to remedy the situation Baby Ognip faces.
Beatrice Hollingsworth, CEO Guy and Merleiluvian know what’s happening, but they are not privy to scientific thought. Their prefrontal lobes no longer work. If they every had any common sense, they would stop building their facades and find someone to fix the issue. But clever is not one of their strong pursuits, while short-term revenue streams are profitable and less of a strain on their brains.
As Baby Ognip matures into Bigger Ognip that is forecast in Dr. Ogden’s latest scholastic paper, drastic changes will take place. She projects the timeline for this catastrophe is 6 months from the date visitors, tourists, researchers and visitors read this warning. Pendulum Serpent and Dr. Ogden have no lines of communication through which to speak, so that solution is lost to an enterprising character that can figure this mess out.
Hawkshaw Winter Expedition Scenes Case 223 HTHR
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Pinto Circle Creatures
Abilities
Anomalous Creatures | Offenses |
---|---|
Aberrance | 10 |
Athletics | 8 |
Health | 7 |
Scuffling | 9 |
Shooting | 6 |
General Abilities
Anomalous Creatures | Offenses |
---|---|
Stealth Modifier | 1 |
Hit Threshold | 4 |
Armor | +2 vs. shooting, =1 vs. scuffling |
Awareness Modifier | +0 |
Damaging Modifiers | Scuffling +1 (frayed wires), + 3 eye pulsing probe; Shooting +0 plus freezing torch |
NPC creatures are rated so that explanations about their strength and viciousness can be compared with character abilities. GMs remain in control of how much "horror" is best calculated with or without dice rolls.
Children
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