Kybernetics
- Visible -anything attached to the outside ex: a replacement arm
- Concealable -anything mostly covered with skin ex: a replacement stomache
And come in several grades of quality:
- Prosthetic - these are replacement limbs and organs with no additional benefit besides the fact that they are made of metal
- Makeshift - a prosthetic that has been significantly changed by someone without the proper tools or teaching, makeshift kybernetics are the most common performance enhancing kybernetics, the base implant is often stolen from the original recipient and resold after the questionable upgrade
- Armee - soldiers in the service receive standardised upgraded kybernetics, they are durable and reliable and more often than not the receiving soldier is not permitted to keep them after returning to civilian life
- Noble - these implants are not just functional but beautiful and often designed to be almost indistinguishable from a natural limb or organ, more than that this level of craftsmanship is not wasted on simple replacements, a royal recipient is not to be underestimated
- Swizzwerk - to call these kybernetics prototypes would be an insult, they are works of art, unlimited in their capabilities and design, it is unheard of that someone outside of Swizz governmental service posesses one of these
Visible
- Flash-hand - Makeshift
A hand replacement featuring seperate fuel compartements in the fingers. At will the user can open the compartements, which creates a spark and ignites the fuel, creating a bright flash and a ball of fire.
Concealable
- Replacement stomach - Prosthetic
- Knife-sheath
Why can you feel your kybernetics?
It is a strange side-effect of kybernetic implantation that allows the user to actually feel the new kybernetic limb as if it was as natural as the original.
A leading theory regarding this phenomenon claim that it is an effect of the diesel suffusing the implant, the idea being that the fuel has some as of yet unknown properties that allow the transmission of electrical signals between the fuel and the cut nerve endings of the natural body.
Running Hot
A feature common to visible Kybernetics is the ability to run hot. Kybernetics that run for an extended period of time run more efficiently, using up less fuel in the process, but at the same time they lose a significant amount of energy as heat. This causes damage to the implant but can also be used in creative ways, for example a hot running arm could be used to set a wooden building on fire or burn an enemy in a fist fight.
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