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Centaur

The Centaur of Keskad wander an incredibly large distance across the Steppes of Kur, the Veshk Desert  and as far south as the Clawe Forest. They were created by the Father of the Forest last and rose from various humanoids the Father had found who wished for a different form, or wished to be run like the creatures they dreamed of.    They form large herds that wander nomadically, stopping to camp for generally only a week at a time before moving on. They hunt and gather to sustain themselves while also trading with the settlements of other beings that are peaceful. Some herds will hire out their strongest fighters as mercenaries, forming some of the finest cavalry on the continent for those who are willing to pay the price.    There are 3 Distinct subspecies of Centaur, all given their existence from different types of humanoids the Father had come across.
Ability Score Increase.   Your Strength score increases by 2, and your Wisdom score increases by 1.     Age.   Centaurs mature and age at about the same rate as humans.   Alignment.   Centaurs are inclined toward neutrality.   Size.   Centaurs stand between 8 and 12 feet tall, with their equine bodies reaching about 6 feet at the withers. Your size is Large. (for purposes of spellcasting your size is Medium).   Speed.   Your base walking speed is 40 feet.   Fey.   Your creature type is fey, rather than humanoid.   Charge.   If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.   Hooves.   Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to ld4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.   Equine Build.   You count as one size larger when determining your carrying capacity and the weight you can push or drag. In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.   Survivor.   You have proficiency in one of the following skills: Animal Handling, Medicine, Nature, or Survival.   Languages.   You can speak, read, and write Common and Sylvan
The Father of the Forest A strange, solitary god who has wandered the wild places of the world. As it wandered it would lift the companions who joined it who it shared its travels with.   The Dark Father, Ah'raminx   A ram headed Armanite of immense size, said to be the Father of all Armanites he rules the 286th layer of the Abyss and promises his followers among the Centaur endless fields to run and enemies to slaughter.    Sylva   A smaller Centaur type who are medium sized. They commonly have the bottom portion of a deer and antlers. There are sometimes great leaders born among them that are large sized and have parts more akin to an elk or moose.    Ukef   A smaller Centaur type who are medium sized. They have several distinct colorations and have a range that includes the Tall-Horn Mountains and the Steppes of Kur. The colorations include a Zebra type pattern and other patterns commonly found among mountain ponies.

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