Tartarus
No one knows how many prisoners reside within the walls of Tartarus, at least no one who will speak freely. A few miles outside of the city, some say that Manu Das was built to support Tartarus and not the other way around. This claim is not entirely without merit as their construction did start at roughly the same time. Also, although it is technically one structure, Tartarus is nearly half the size of Manu Das, and perhaps with a greater population.
There are two ways that one ends up in Tartarus. If you are captured during an active combat or other resistance, and have even the slightest bit of value, you are spared the mercy of a quick death for the walls of your new prison. The second way to end up in Tartarus is simple abduction. If you are too smart, too popular among your fellow citizens, then your friends and family may simply find you to have vanished one day. Though they fear for your fate, they most certainly know what has happened to you. It's not sure how this is done, but it has even occurred in the “safe” cities of Erras Das and Cherut Das, leading to suspicion amongst neighbors and allies.
Guard towers surround the walls that stretch dozens of feet into the air, automatons and priests standing at their posts. Tartarus itself is split into many sections. They’ll keep the bare minimum of food in their bodies in their cafeteria, provide them with the little sunlight that peeks over the horizon in the outdoor areas and keep every single prison locked in their own solitary cell. The illusion of community is actively enforced in the prison. Many cell blocks are kept separate for the purpose of keeping populations separated as to make them smaller and easier to control, but there is another purpose at work here as well. It seems too often that fights break out amongst prisoners in their individual blocks. By purposefully placing them into groups that will have conflict, they continue to remain too fractured to possibly escape.
Interestingly enough, the prison seems to only have one non-priest that isn't a prison, Warden Beckett. The priests seem to run the day to day operations of the prison and deal with the prisoners with no input to speak of. It is rumored that Ra somehow runs the prison, but there is no proof of that for the time being. The lack of communication can lead to a creepy atmosphere to loom over the already oppressive place, with often the only voices being those of the prisoners.
As of present, there has never been a confirmed escape from Tartarus. That is not to say that it hasn’t been tried, but no one has ever been successful. With every successive attempt, your likelihood of vaporization increases. Vaporization being when a prisoner disappears from Tartarus, never to be seen again. No one knows where they go. The dungeons in the Tower of Souls are always an option, but chances are if they were going to be taken to the Tower, they would be there already. Instead, it seems like they never existed at all. They may be killed or they may be taken to another part of the Tartarus yet unknown, for no one quite knows how large Tartarus is, especially underground.
There are two ways that one ends up in Tartarus. If you are captured during an active combat or other resistance, and have even the slightest bit of value, you are spared the mercy of a quick death for the walls of your new prison. The second way to end up in Tartarus is simple abduction. If you are too smart, too popular among your fellow citizens, then your friends and family may simply find you to have vanished one day. Though they fear for your fate, they most certainly know what has happened to you. It's not sure how this is done, but it has even occurred in the “safe” cities of Erras Das and Cherut Das, leading to suspicion amongst neighbors and allies.
Guard towers surround the walls that stretch dozens of feet into the air, automatons and priests standing at their posts. Tartarus itself is split into many sections. They’ll keep the bare minimum of food in their bodies in their cafeteria, provide them with the little sunlight that peeks over the horizon in the outdoor areas and keep every single prison locked in their own solitary cell. The illusion of community is actively enforced in the prison. Many cell blocks are kept separate for the purpose of keeping populations separated as to make them smaller and easier to control, but there is another purpose at work here as well. It seems too often that fights break out amongst prisoners in their individual blocks. By purposefully placing them into groups that will have conflict, they continue to remain too fractured to possibly escape.
Interestingly enough, the prison seems to only have one non-priest that isn't a prison, Warden Beckett. The priests seem to run the day to day operations of the prison and deal with the prisoners with no input to speak of. It is rumored that Ra somehow runs the prison, but there is no proof of that for the time being. The lack of communication can lead to a creepy atmosphere to loom over the already oppressive place, with often the only voices being those of the prisoners.
As of present, there has never been a confirmed escape from Tartarus. That is not to say that it hasn’t been tried, but no one has ever been successful. With every successive attempt, your likelihood of vaporization increases. Vaporization being when a prisoner disappears from Tartarus, never to be seen again. No one knows where they go. The dungeons in the Tower of Souls are always an option, but chances are if they were going to be taken to the Tower, they would be there already. Instead, it seems like they never existed at all. They may be killed or they may be taken to another part of the Tartarus yet unknown, for no one quite knows how large Tartarus is, especially underground.
Type
Prison
Characters in Location
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