Ranger - Skill Tree

Basic Skill Tree - Details & Upgrades

Tier 1 Skills - 1 turn cooldown

  Sword Parry Stance: Lessens incoming melee damage by a quarter for 3 turns (round down unable to use bow or bow skills unless stance is broken
Upgrade #1: Lessens incoming melee and ranged damage by a quarter for 3 turns (round down unable to use bow or bow skills unless stance is broken
Upgrade #2: Lessons incoming melee, ranged, and supernatural damage by a quarter for 3 turns (round down unable to use bow or bow skills unless stance is broken   Aim True: Hit the Target from medium range for 5 DMG
Upgrade #1: Add reinforced limbs to your bow, allowing a hit to the Target from medium range for 7 DMG
Upgrade #2: Add a rangefinder sight to your bow, allowing a hit to the Target from long range for 7 DMG   Small Animal Distraction: Summon a nearby small animal to distract a Target from attacking you for 1 turn; cannot use on another Target until currently affected Target is no longer affected
Upgrade #1: Summon a nearby small animal to distract a Target from attacking you for 2 turns; cannot use on another Target until currently affected Target is no longer affected
Upgrade #2: Summon a nearby small animal to distract a Target from attacking you for 3 turns; cannot use on another Target until currently affected Target is no longer affected  

Tier 2 Skills - 2 turn cooldown

Sword Strike: Hit the Target from melee range for 7 DMG; no damage dice modifiers
Upgrade #1: Hit the Target from melee range for 9 DMG; no damage dice modifiers
Upgrade #2: Hit the Target from melee range for 11 DMG; no damage dice modifiers   Longbow Proficiency: Gain the ability to use longbows in combat; may purchase longbows prior to earning this ability; no upgrades for this ability, but the damage modifier is however high your purchased weapon's quality is; longbows deal extra bonus damage at long range   Recurve Bow Proficiency: Gain the ability to use recurve bows in combat; may purchase recurve bows prior to earning this ability; no upgrades for this ability, but the damage modifier is however high your purchased weapon's quality is; recurve bows deal extra bonus damage at short range   Medium Animal Attack: Summon a nearby medium-sized animal to attack a Target for 1 damage dice roll - equal to your level
Upgrade #1: Summon a nearby medium-sized animal to attack a Target for 2 damage dice rolls - one equal to your level, and one 1 level below your current level; (if at level 1, no extra damage dice)
Upgrade #2: Summon a nearby medium-sized animal to attack a Target for 3 damage dice rolls - one equal to your level, one 1 level below your current level, and one 2 levels below your current level; (if at level 2 or lower, no extra damage dice)  

Tier 3 Skills - 3 turn cooldown

Sword Flurry: Attack up to 3 Targets in melee range for 5 DMG each; no damage dice modifiers
(Requires - Sword Strike)
Upgrade #1: Attack up to 3 Targets in melee range for 7 DMG each; no damage dice modifiers
Upgrade #2: Attack up to 3 Targets in melee range for 9 DMG each; no damage dice modifiers   Longshot: Attack a Target from long range for 7 DMG; no damage dice modifiers
(Requires - Sword Strike, Longbow Proficiency)
Upgrade #1: Attack a Target from long range for 9 DMG; no damage dice modifiers
Upgrade #2: Attack a Target from long range for 11 DMG; no damage dice modifiers   Bow Cases & Quivers: Now capable of carrying three bows at once into battle; no upgrades for this ability (Requires - Longbow Proficiency, Recurve Bow Proficiency)   Summon Mount: You may now summon a mount animal to combat to augment your movement; while mounted, max movement is increased; (default mount animal is horse, but may be any animal you procure during the campaign)
(Requires - Recurve Bow Proficiency, Medium Animal Attack)
Upgrade #1: Your bond with your mount animal is increased such that you can order your mount animal to go somewhere else without you and perhaps perform a simple task; cannot attack as a simple task
Upgrade #2: Your bond with your mount animal is increased such that your animal can attack for a damage dice roll (using damage dice two levels below your current level; if at level 2 or lower, use a quarter of your damage dice roll your mount animal always attacks when you attack if you are mounted; you may now send your animal to attack on its own   Pack O' Animals Attack: Several pack animals attack up to 3 Targets at any distance for 5 DMG each
(Requires - Medium Animal Attack)
Upgrade #1: Several pack animals attack up to 3 Targets at any distance for 7 DMG each
Upgrade #2: Several pack animals attack up to 3 Targets at any distance for 9 DMG each  

Tier 4 Skills - 4 turn cooldown

Focused Duel: Lock a Target into attacking only you for 2 turns; Deal melee damage of thrice-advantaged roll damage dice; damage dice modifiers allowed
(Requires - Sword Flurry)   Sword & Bow Double Strike: Attack with both your sword and the bow of your choice on one melee-ranged target on the same turn; roll damage dice for both, advantaged; damage dice modifiers allowed
(Requires - Sword Flurry, Longshot)   Flaming Arrow Shot: Deal long ranged damage to a target for the maximum value of your current damage dice; for 2 turns, deal half a damage dice roll's worth of damage due to burning damage; damage dice modifiers allowed for initial shot
(Requires - Longshot, Bow Cases & Quivers)   Whistling Arrows Flurry: Deal damage to up to 6 Targets in close proximity to each other from long range, rolling for each hit to beat a 10 with your D20, with each hit dealing 10 DMG; D20 dice and damage dice modifiers allowed; furthermore, all enemies targeted with receive a fear status effect granting them disadvantage for 2 turns
(Requires - Bow Cases & Quivers, Summon Mount)   Bow Flurry: Attack up to 6 Targets from medium range, dealing 10 DMG to enemies in close range, and 5 DMG to enemies in medium range; damage dice modifiers allowed
(Requires - Summon Mount, Pack O' Animals Attack)   Colossal Animal Assist: Summon a colossal sized animal (e.g. a bear, a whale) to strike one Target for 20 DMG
(Requires - Pack O' Animals Attack)  

Specialization Skill Tree - Details

Survivalist - Specialization Skills

Level 1 - Nature Knowledge: +5 Intelligence in all matters of nature
Level 2 - Survivalist's Perception: +2 Perception in all matters
Level 3 - Survivalist's Luck: +2 Luck in all matters
Level 4 - Outdoor Stealth: +5 Stealth when moving through nature
Level 5 - Nature at my Command: You now have the ability to tame any wild animal you encounter; bringing animals to your side that are already tamed by others is now given thrice-advantage  

Bounty Hunter - Specialization Skills

Level 1 - Underworld Knowledge: +5 Intelligence in all matters of the criminal underworld
Level 2 - Bounty Hunter's Investigation: +5 Charisma when interrogating someone for information
Level 3 - Bounty Hunter's Insight: +2 Insight in all matters
Level 4 - Intimidate Target: +5 Charisma whenever you wish to attempt to intimidate someone
Level 5 - Lawman on the Inside: Your connections with the corrupt in any society allow you to always get allies from the side of the law to assist you should you need it  

Loyalty-Bound - Specialization Skills

Level 1 - Military Knowledge: +5 Intelligence in all matters of military concern
Level 2 - Nation's Respect: +5 Charisma when conversing with anyone from your home nation
Level 3 - Military-Drilled Agility: +2 Agility in all matters
Level 4 - Military Respect: +5 Charisma when conversing with anyone in any military
Level 5 - Plausible Deniability: Call on the military of your home nation to assist you in some way regardless of the morality of your quest

Comments

Please Login in order to comment!