Soldier - Skill Tree
Basic Skill Tree - Details & Upgrades
Tier 1 Skills - 1 turn cooldown
Rifle Melee: Hit the Target with the butt of your rifle; Prevents Target from melee attacking you for 1 turn.Upgrade #1: Stab the Target with newly added bayonet; Prevents Target from melee attacking you for 1 turn; Roll damage dice with no modifiers
Upgrade #2: Stab the Target with advanced bayonet; Prevents Target from melee attacking you for 2 turns; Roll damage dice with bayonet modifier (default +2 DMG) Soldier's Order: Order another Party Member to attack 1 Target on their next turn before any other Player or Target acts. Any skill slots or weapons that affect more than 1 Target are not allowed. No non-combat skills are allowed.
Upgrade #1: Order another Party Member to attack as usual on their next turn before any other Player or Target acts. Any skill slot or weapon can be used as long as it is to directly harm a Target.
Upgrade #2: Order another Party Member to act as usual on their next turn before any other Player or Target acts. All weapons, and all skill slots, combat or non-combat are permissible. Marksman Shot: Hit the Target from medium range for 5 DMG; no damage dice modifiers
Upgrade #1: Add rifling tech to your rifle, allowing a hit to the Target from long range for 5 DMG; no damage dice modifiers
Upgrade #2: Add miniƩ ball tech to your rifle, allowing a hit to the Target from long range for 7 DMG; no damage dice modifiers
Tier 2 Skills - 2 turn cooldown
Savage Defense:Upgrade #1:
Upgrade #2: Pistol Proficiency: Blunderbuss Proficiency: Soldier's March:
Upgrade #1:
Upgrade #2:
Tier 3 Skills - 3 turn cooldown
Soldier's Reflexes:(Requires - Savage Defense)
Upgrade #1:
Upgrade #2: Pistol Whip:
(Requires - Savage Defense, Pistol Proficiency)
Upgrade #1:
Upgrade #2: Holsters & Bandoliers:
(Requires - Pistol Proficiency, Blunderbuss Proficiency) Dodge This:
(Requires - Blunderbuss Proficiency, Soldier's March)
Upgrade #1:
Upgrade #2: Orderly Retreat:
(Requires - Soldier's March)
Upgrade #1:
Upgrade #2:
Tier 4 Skills - 4 turn cooldown
Saber Defense Knowledge:(Requires - Soldier's Reflexes) Fan The Hammer:
(Requires - Soldier's Reflexes, Pistol Whip) Dual-Wield Proficiency:
(Requires - Pistol Whip, Holsters & Bandoliers) Rifled Slug Proficiency:
(Requires - Holsters & Bandoliers, Dodge This) Incendiary Ammo Shot:
(Requires - Dodge This, Orderly Retreat) Soldier's Discipline:
(Requires - Orderly Retreat)
Specialization Skill Tree - Details
Soldier of Fortune - Specialization Skills
- Level 2 -
- Level 3 -
- Level 4 -
- Level 5 -
Soldier of Duty - Specialization Skills
- Level 2 -
- Level 3 -
- Level 4 -
- Level 5 -
Soldier of No Flag - Specialization Skills
- Level 2 -
- Level 3 -
- Level 4 -
- Level 5 -
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